[svn] Fix hunter's trap (let original caster summon dynamic object).

Fix black temple boss 1's hurl spine.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-06 12:24:56 -06:00
parent 31be467b2e
commit 0aada07187
3 changed files with 44 additions and 36 deletions
+3 -2
View File
@@ -981,8 +981,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
}
// Recheck immune (only for delayed spells)
if( m_spellInfo->speed && (
unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
if( m_spellInfo->speed &&
!(m_spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
&& (unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
unit->IsImmunedToSpell(m_spellInfo,true) ))
{
m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
+4 -3
View File
@@ -2633,13 +2633,14 @@ void Spell::EffectCreateItem(uint32 i)
void Spell::EffectPersistentAA(uint32 i)
{
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
if(Player* modOwner = m_caster->GetSpellModOwner())
if(Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
int32 duration = GetSpellDuration(m_spellInfo);
DynamicObject* dynObj = new DynamicObject;
if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
{
delete dynObj;
return;
@@ -2647,7 +2648,7 @@ void Spell::EffectPersistentAA(uint32 i)
dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
m_caster->AddDynObject(dynObj);
caster->AddDynObject(dynObj);
MapManager::Instance().GetMap(dynObj->GetMapId(), dynObj)->Add(dynObj);
}