*Fix some resetbugs in script for quest 12848
--HG-- branch : trunk
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@@ -124,8 +124,12 @@ float modelid_dk_unworthy[20] =
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struct TRINITY_DLL_DECL npc_unworthy_initiateAI : public ScriptedAI
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{
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npc_unworthy_initiateAI(Creature *c) : ScriptedAI(c) { }
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npc_unworthy_initiateAI(Creature *c) : ScriptedAI(c)
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{
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m_creature->GetHomePosition(home_x,home_y,home_z,home_ori);
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}
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float home_x,home_y,home_z,home_ori;
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bool event_startet;
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uint64 event_starter;
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initiate_phase phase;
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@@ -140,10 +144,15 @@ struct TRINITY_DLL_DECL npc_unworthy_initiateAI : public ScriptedAI
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anchor = 0;
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phase = Chained;
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events.Reset();
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m_creature->setFaction(7);
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m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
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m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0);
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m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, m_creature->GetNativeDisplayId());
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event_starter = 0;
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event_startet = false;
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m_creature->SetHomePosition(home_x,home_y,home_z,home_ori);
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m_creature->GetMotionMaster()->MoveTargetedHome();
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}
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void EnterCombat(Unit *who)
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@@ -252,6 +261,7 @@ void npc_unworthy_initiateAI::UpdateAI(const uint32 diff)
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{
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float x, y, z;
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float dist = 99;
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uint64 nearest_prison;
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for(int i = 0; i < 12; i++)
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{
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@@ -262,12 +272,17 @@ void npc_unworthy_initiateAI::UpdateAI(const uint32 diff)
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{
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temp_prison->GetPosition(x, y, z);
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dist = m_creature->GetDistance2d(temp_prison);
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nearest_prison = temp_prison->GetGUID();
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}
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}
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if(dist == 99) return;
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Creature* trigger = m_creature->SummonCreature(29521,x,y,z,0,TEMPSUMMON_MANUAL_DESPAWN,100);
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if(trigger)
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{
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GameObject* go_prison = GameObject::GetGameObject((*m_creature),nearest_prison);
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if(go_prison)
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go_prison->ResetDoorOrButton();
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((npc_unworthy_initiate_anchorAI*)trigger->AI())->SetTarget(m_creature->GetGUID());
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trigger->CastSpell(m_creature,SPELL_SOUL_PRISON_CHAIN,true);
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anchor = trigger->GetGUID();
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