*Fix some resetbugs in script for quest 12848
--HG-- branch : trunk
This commit is contained in:
@@ -124,8 +124,12 @@ float modelid_dk_unworthy[20] =
|
|||||||
|
|
||||||
struct TRINITY_DLL_DECL npc_unworthy_initiateAI : public ScriptedAI
|
struct TRINITY_DLL_DECL npc_unworthy_initiateAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
npc_unworthy_initiateAI(Creature *c) : ScriptedAI(c) { }
|
npc_unworthy_initiateAI(Creature *c) : ScriptedAI(c)
|
||||||
|
{
|
||||||
|
m_creature->GetHomePosition(home_x,home_y,home_z,home_ori);
|
||||||
|
}
|
||||||
|
|
||||||
|
float home_x,home_y,home_z,home_ori;
|
||||||
bool event_startet;
|
bool event_startet;
|
||||||
uint64 event_starter;
|
uint64 event_starter;
|
||||||
initiate_phase phase;
|
initiate_phase phase;
|
||||||
@@ -140,10 +144,15 @@ struct TRINITY_DLL_DECL npc_unworthy_initiateAI : public ScriptedAI
|
|||||||
anchor = 0;
|
anchor = 0;
|
||||||
phase = Chained;
|
phase = Chained;
|
||||||
events.Reset();
|
events.Reset();
|
||||||
|
m_creature->setFaction(7);
|
||||||
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
|
m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
|
||||||
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0);
|
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0);
|
||||||
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, m_creature->GetNativeDisplayId());
|
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, m_creature->GetNativeDisplayId());
|
||||||
|
event_starter = 0;
|
||||||
event_startet = false;
|
event_startet = false;
|
||||||
|
|
||||||
|
m_creature->SetHomePosition(home_x,home_y,home_z,home_ori);
|
||||||
|
m_creature->GetMotionMaster()->MoveTargetedHome();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterCombat(Unit *who)
|
void EnterCombat(Unit *who)
|
||||||
@@ -252,6 +261,7 @@ void npc_unworthy_initiateAI::UpdateAI(const uint32 diff)
|
|||||||
{
|
{
|
||||||
float x, y, z;
|
float x, y, z;
|
||||||
float dist = 99;
|
float dist = 99;
|
||||||
|
uint64 nearest_prison;
|
||||||
|
|
||||||
for(int i = 0; i < 12; i++)
|
for(int i = 0; i < 12; i++)
|
||||||
{
|
{
|
||||||
@@ -262,12 +272,17 @@ void npc_unworthy_initiateAI::UpdateAI(const uint32 diff)
|
|||||||
{
|
{
|
||||||
temp_prison->GetPosition(x, y, z);
|
temp_prison->GetPosition(x, y, z);
|
||||||
dist = m_creature->GetDistance2d(temp_prison);
|
dist = m_creature->GetDistance2d(temp_prison);
|
||||||
|
nearest_prison = temp_prison->GetGUID();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(dist == 99) return;
|
if(dist == 99) return;
|
||||||
Creature* trigger = m_creature->SummonCreature(29521,x,y,z,0,TEMPSUMMON_MANUAL_DESPAWN,100);
|
Creature* trigger = m_creature->SummonCreature(29521,x,y,z,0,TEMPSUMMON_MANUAL_DESPAWN,100);
|
||||||
if(trigger)
|
if(trigger)
|
||||||
{
|
{
|
||||||
|
GameObject* go_prison = GameObject::GetGameObject((*m_creature),nearest_prison);
|
||||||
|
if(go_prison)
|
||||||
|
go_prison->ResetDoorOrButton();
|
||||||
|
|
||||||
((npc_unworthy_initiate_anchorAI*)trigger->AI())->SetTarget(m_creature->GetGUID());
|
((npc_unworthy_initiate_anchorAI*)trigger->AI())->SetTarget(m_creature->GetGUID());
|
||||||
trigger->CastSpell(m_creature,SPELL_SOUL_PRISON_CHAIN,true);
|
trigger->CastSpell(m_creature,SPELL_SOUL_PRISON_CHAIN,true);
|
||||||
anchor = trigger->GetGUID();
|
anchor = trigger->GetGUID();
|
||||||
|
|||||||
Reference in New Issue
Block a user