[7435] Fixed Spell::EffectAddHonor to corrcetly add honor based on player's level Author: Triply
--HG-- branch : trunk
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@@ -59,6 +59,7 @@
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "SkillDiscovery.h"
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#include "Formulas.h"
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pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
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{
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@@ -3872,13 +3873,18 @@ void Spell::EffectAddHonor(uint32 /*i*/)
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if(unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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sLog.outDebug("SpellEffect::AddHonor called for spell_id %u , that rewards %d honor points to player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow());
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uint32 honor_reward = MaNGOS::Honor::hk_honor_at_level(unitTarget->getLevel(), damage);
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sLog.outDebug("SpellEffect::AddHonor called for spell_id %u, that rewards %u honor points to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow());
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// TODO: find formula for honor reward based on player's level!
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// now fixed only for level 70 players:
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if (((Player*)unitTarget)->getLevel() == 70)
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// do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80
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if( damage <= 50 )
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((Player*)unitTarget)->RewardHonor(NULL, 1, honor_reward);
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else
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{
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//maybe we have correct honor_gain in damage already
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((Player*)unitTarget)->RewardHonor(NULL, 1, damage);
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sLog.outError("SpellEffect::AddHonor called for spell_id %u, that rewards %d * honor for one honorable kill and it is too much (%u of honor) for player: %u", m_spellInfo->Id, damage, honor_reward, ((Player*)unitTarget)->GetGUIDLow());
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}
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}
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void Spell::EffectTradeSkill(uint32 /*i*/)
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@@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7434"
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#define REVISION_NR "7435"
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#endif // __REVISION_NR_H__
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