Small BattleGroundQueue::RemovePlayer cleanup. Author: VladimirMangos
--HG-- branch : trunk
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@@ -183,8 +183,6 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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uint32 queue_id = 0;
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uint32 queue_id = 0;
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QueuedPlayersMap::iterator itr;
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QueuedPlayersMap::iterator itr;
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GroupQueueInfo * group;
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QueuedGroupsList::iterator group_itr;
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// mostly people with the highest levels are in battlegrounds, thats why
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// mostly people with the highest levels are in battlegrounds, thats why
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// we count from MAX_BATTLEGROUND_QUEUES to 0
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// we count from MAX_BATTLEGROUND_QUEUES to 0
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@@ -202,11 +200,12 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
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return;
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return;
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}
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}
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group = itr->second.GroupInfo;
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GroupQueueInfo* group = itr->second.GroupInfo;
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for(group_itr=m_QueuedGroups[queue_id].begin(); group_itr != m_QueuedGroups[queue_id].end(); ++group_itr)
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QueuedGroupsList::iterator group_itr = m_QueuedGroups[queue_id].begin();
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for(; group_itr != m_QueuedGroups[queue_id].end(); ++group_itr)
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{
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{
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if(group == (GroupQueueInfo*)(*group_itr))
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if(group == *group_itr)
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break;
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break;
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}
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}
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