*Update of MotionMaster.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-16 22:57:03 -06:00
parent 660263ed1b
commit 0a1c601a1c
2 changed files with 70 additions and 34 deletions
+45 -26
View File
@@ -111,7 +111,7 @@ MotionMaster::MoveRandom(float spawndist)
if(i_owner->GetTypeId()==TYPEID_UNIT) if(i_owner->GetTypeId()==TYPEID_UNIT)
{ {
DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() ); DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() );
Mutate(new RandomMovementGenerator<Creature>(spawndist)); Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
} }
} }
@@ -129,23 +129,27 @@ MotionMaster::MovementExpired(bool reset)
delete curr; delete curr;
assert( !empty() ); assert( !empty() );
while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE ) while(!top())
--i_top;
/*while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
{ {
// Should check if target is still valid? If not valid it will crash. // Should check if target is still valid? If not valid it will crash.
curr = top(); curr = top();
curr->Finalize(*i_owner); curr->Finalize(*i_owner);
pop(); pop();
delete curr; delete curr;
} }*/
if( empty() ) if( empty() )
Initialize(); Initialize();
if (reset) top()->Reset(*i_owner); if (reset) top()->Reset(*i_owner);
} }
void MotionMaster::MoveIdle() void MotionMaster::MoveIdle(MovementSlot slot)
{ {
if( empty() || !isStatic( top() ) ) //if( empty() || !isStatic( top() ) )
push( &si_idleMovement ); // push( &si_idleMovement );
if(!isStatic(Impl[slot]))
Mutate(&si_idleMovement, slot);
} }
void void
@@ -159,7 +163,7 @@ MotionMaster::MoveTargetedHome()
if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
{ {
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>()); Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
} }
else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
{ {
@@ -172,7 +176,7 @@ MotionMaster::MoveTargetedHome()
DEBUG_LOG("Following %s (GUID: %u)", DEBUG_LOG("Following %s (GUID: %u)",
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE)); Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
} }
} }
else else
@@ -187,13 +191,13 @@ MotionMaster::MoveConfused()
if(i_owner->GetTypeId()==TYPEID_PLAYER) if(i_owner->GetTypeId()==TYPEID_PLAYER)
{ {
DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() ); DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
Mutate(new ConfusedMovementGenerator<Player>()); Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
} }
else else
{ {
DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused", DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
i_owner->GetEntry(), i_owner->GetGUIDLow() ); i_owner->GetEntry(), i_owner->GetGUIDLow() );
Mutate(new ConfusedMovementGenerator<Creature>()); Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
} }
} }
@@ -211,7 +215,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
i_owner->GetGUIDLow(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
} }
else else
{ {
@@ -219,7 +223,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
i_owner->GetEntry(), i_owner->GetGUIDLow(), i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
} }
} }
@@ -238,7 +242,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle)); Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
} }
else else
{ {
@@ -246,7 +250,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
i_owner->GetEntry(), i_owner->GetGUIDLow(), i_owner->GetEntry(), i_owner->GetGUIDLow(),
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle)); Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
} }
} }
@@ -256,13 +260,13 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
if(i_owner->GetTypeId()==TYPEID_PLAYER) if(i_owner->GetTypeId()==TYPEID_PLAYER)
{ {
DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z ); DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
Mutate(new PointMovementGenerator<Player>(id,x,y,z)); Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
} }
else else
{ {
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)", DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z ); i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
Mutate(new PointMovementGenerator<Creature>(id,x,y,z)); Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
} }
} }
@@ -277,7 +281,7 @@ MotionMaster::MoveFleeing(Unit* enemy)
DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID())); Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
} }
else else
{ {
@@ -285,7 +289,7 @@ MotionMaster::MoveFleeing(Unit* enemy)
i_owner->GetEntry(), i_owner->GetGUIDLow(), i_owner->GetEntry(), i_owner->GetGUIDLow(),
enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID())); Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
} }
} }
@@ -296,7 +300,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{ {
DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
Mutate(mgen); Mutate(mgen, MOTION_SLOT_CONTROLLED);
} }
else else
{ {
@@ -319,12 +323,25 @@ MotionMaster::MoveDistract(uint32 timer)
} }
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer); DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
Mutate(mgen); Mutate(mgen, MOTION_SLOT_CONTROLLED);
} }
void MotionMaster::Mutate(MovementGenerator *m) void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{ {
if (!empty()) if(MovementGenerator *curr = Impl[slot])
{
curr->Finalize(*i_owner);
if( !isStatic( curr ) )
delete curr;
}
else if(i_top < slot)
{
i_top = slot;
}
m->Initialize(*i_owner);
Impl[slot] = m;
/*if (!empty())
{ {
switch(top()->GetMovementGeneratorType()) switch(top()->GetMovementGeneratorType())
{ {
@@ -336,7 +353,7 @@ void MotionMaster::Mutate(MovementGenerator *m)
} }
} }
m->Initialize(*i_owner); m->Initialize(*i_owner);
push(m); push(m);*/
} }
void MotionMaster::MovePath(uint32 path_id, bool repeatable) void MotionMaster::MovePath(uint32 path_id, bool repeatable)
@@ -356,7 +373,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
//i_owner->GetTypeId()==TYPEID_PLAYER ? //i_owner->GetTypeId()==TYPEID_PLAYER ?
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable)); Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature", i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
@@ -365,11 +382,13 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
void MotionMaster::propagateSpeedChange() void MotionMaster::propagateSpeedChange()
{ {
Impl::container_type::iterator it = Impl::c.begin(); /*Impl::container_type::iterator it = Impl::c.begin();
for ( ;it != end(); ++it) for ( ;it != end(); ++it)
{ {
(*it)->unitSpeedChanged(); (*it)->unitSpeedChanged();
} }*/
for(int i = 0; i <= i_top; ++i)
Impl[i]->unitSpeedChanged();
} }
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
+25 -8
View File
@@ -47,31 +47,48 @@ enum MovementGeneratorType
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
}; };
class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *> enum MovementSlot
{
MOTION_SLOT_IDLE,
MOTION_SLOT_ACTIVE,
MOTION_SLOT_CONTROLLED,
MAX_MOTION_SLOT,
};
class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
{ {
private: private:
typedef std::stack<MovementGenerator *> Impl; //typedef std::stack<MovementGenerator *> Impl;
typedef MovementGenerator* _Ty;
_Ty Impl[MAX_MOTION_SLOT];
int i_top;
int size() const { return i_top + 1; }
bool empty() const { return i_top < 0; }
void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
public: public:
explicit MotionMaster(Unit *unit) : i_owner(unit) {} explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) {}
~MotionMaster(); ~MotionMaster();
void Initialize(); void Initialize();
MovementGenerator* operator->(void) { return top(); } //MovementGenerator* operator->(void) { return top(); }
using Impl::top; _Ty top() const { return Impl[i_top]; }
/*using Impl::top;
using Impl::empty; using Impl::empty;
typedef Impl::container_type::const_iterator const_iterator; typedef Impl::container_type::const_iterator const_iterator;
const_iterator begin() const { return Impl::c.begin(); } const_iterator begin() const { return Impl::c.begin(); }
const_iterator end() const { return Impl::c.end(); } const_iterator end() const { return Impl::c.end(); }*/
void UpdateMotion(const uint32 &diff); void UpdateMotion(const uint32 &diff);
void Clear(bool reset = true); void Clear(bool reset = true);
void MovementExpired(bool reset = true); void MovementExpired(bool reset = true);
void MoveIdle(); void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
void MoveTargetedHome(); void MoveTargetedHome();
void MoveRandom(float spawndist = 0.0f); void MoveRandom(float spawndist = 0.0f);
void MoveFollow(Unit* target, float dist, float angle); void MoveFollow(Unit* target, float dist, float angle);
@@ -89,7 +106,7 @@ class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
bool GetDestination(float &x, float &y, float &z); bool GetDestination(float &x, float &y, float &z);
private: private:
void Mutate(MovementGenerator *m); // use Move* functions instead void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
Unit *i_owner; Unit *i_owner;
}; };