*Update of MotionMaster.
--HG-- branch : trunk
This commit is contained in:
+45
-26
@@ -111,7 +111,7 @@ MotionMaster::MoveRandom(float spawndist)
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if(i_owner->GetTypeId()==TYPEID_UNIT)
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if(i_owner->GetTypeId()==TYPEID_UNIT)
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{
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{
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DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() );
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DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() );
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Mutate(new RandomMovementGenerator<Creature>(spawndist));
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Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
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}
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}
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}
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}
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@@ -129,23 +129,27 @@ MotionMaster::MovementExpired(bool reset)
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delete curr;
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delete curr;
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assert( !empty() );
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assert( !empty() );
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while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
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while(!top())
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--i_top;
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/*while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
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{
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{
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// Should check if target is still valid? If not valid it will crash.
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// Should check if target is still valid? If not valid it will crash.
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curr = top();
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curr = top();
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curr->Finalize(*i_owner);
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curr->Finalize(*i_owner);
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pop();
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pop();
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delete curr;
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delete curr;
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}
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}*/
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if( empty() )
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if( empty() )
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Initialize();
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Initialize();
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if (reset) top()->Reset(*i_owner);
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if (reset) top()->Reset(*i_owner);
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}
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}
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void MotionMaster::MoveIdle()
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void MotionMaster::MoveIdle(MovementSlot slot)
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{
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{
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if( empty() || !isStatic( top() ) )
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//if( empty() || !isStatic( top() ) )
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push( &si_idleMovement );
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// push( &si_idleMovement );
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if(!isStatic(Impl[slot]))
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Mutate(&si_idleMovement, slot);
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}
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}
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void
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void
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@@ -159,7 +163,7 @@ MotionMaster::MoveTargetedHome()
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if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
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if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
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{
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
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DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
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Mutate(new HomeMovementGenerator<Creature>());
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Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
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}
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}
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else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
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else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
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{
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{
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@@ -172,7 +176,7 @@ MotionMaster::MoveTargetedHome()
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DEBUG_LOG("Following %s (GUID: %u)",
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DEBUG_LOG("Following %s (GUID: %u)",
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
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target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
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Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
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Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
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}
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}
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}
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}
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else
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else
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@@ -187,13 +191,13 @@ MotionMaster::MoveConfused()
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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{
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{
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DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
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DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
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Mutate(new ConfusedMovementGenerator<Player>());
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Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
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}
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}
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else
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else
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{
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
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DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
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i_owner->GetEntry(), i_owner->GetGUIDLow() );
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i_owner->GetEntry(), i_owner->GetGUIDLow() );
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Mutate(new ConfusedMovementGenerator<Creature>());
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Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
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}
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}
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}
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}
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@@ -211,7 +215,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
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i_owner->GetGUIDLow(),
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i_owner->GetGUIDLow(),
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
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target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
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Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
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Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
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}
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}
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else
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else
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{
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{
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@@ -219,7 +223,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle)
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
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target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
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Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
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Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
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}
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}
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}
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}
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@@ -238,7 +242,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
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DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
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DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
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target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
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Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
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Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
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}
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}
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else
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else
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{
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{
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@@ -246,7 +250,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle)
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
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target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
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Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
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Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
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}
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}
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}
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}
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@@ -256,13 +260,13 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z)
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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if(i_owner->GetTypeId()==TYPEID_PLAYER)
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{
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{
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DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
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DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
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Mutate(new PointMovementGenerator<Player>(id,x,y,z));
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Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE);
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}
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}
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else
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else
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{
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{
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DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
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DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
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i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
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i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
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Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
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Mutate(new PointMovementGenerator<Creature>(id,x,y,z), MOTION_SLOT_ACTIVE);
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}
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}
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}
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}
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@@ -277,7 +281,7 @@ MotionMaster::MoveFleeing(Unit* enemy)
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DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
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DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
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enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
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enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
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Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
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Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
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}
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}
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else
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else
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{
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{
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@@ -285,7 +289,7 @@ MotionMaster::MoveFleeing(Unit* enemy)
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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i_owner->GetEntry(), i_owner->GetGUIDLow(),
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enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
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enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
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Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
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Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
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}
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}
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}
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}
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@@ -296,7 +300,7 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
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{
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{
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DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
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DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
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FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
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Mutate(mgen);
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Mutate(mgen, MOTION_SLOT_CONTROLLED);
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}
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}
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else
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else
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{
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{
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@@ -319,12 +323,25 @@ MotionMaster::MoveDistract(uint32 timer)
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}
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}
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DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
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DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
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Mutate(mgen);
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Mutate(mgen, MOTION_SLOT_CONTROLLED);
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}
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}
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void MotionMaster::Mutate(MovementGenerator *m)
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void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
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{
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{
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if (!empty())
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if(MovementGenerator *curr = Impl[slot])
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{
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curr->Finalize(*i_owner);
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if( !isStatic( curr ) )
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delete curr;
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}
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else if(i_top < slot)
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{
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i_top = slot;
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}
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m->Initialize(*i_owner);
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Impl[slot] = m;
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/*if (!empty())
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{
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{
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switch(top()->GetMovementGeneratorType())
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switch(top()->GetMovementGeneratorType())
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{
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{
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@@ -336,7 +353,7 @@ void MotionMaster::Mutate(MovementGenerator *m)
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}
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}
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}
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}
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m->Initialize(*i_owner);
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m->Initialize(*i_owner);
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push(m);
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push(m);*/
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}
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}
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void MotionMaster::MovePath(uint32 path_id, bool repeatable)
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void MotionMaster::MovePath(uint32 path_id, bool repeatable)
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@@ -356,7 +373,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
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|
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//i_owner->GetTypeId()==TYPEID_PLAYER ?
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//i_owner->GetTypeId()==TYPEID_PLAYER ?
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//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
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//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
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Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable));
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Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
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DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
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DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
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i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
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i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature",
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@@ -365,11 +382,13 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
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|
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void MotionMaster::propagateSpeedChange()
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void MotionMaster::propagateSpeedChange()
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{
|
{
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Impl::container_type::iterator it = Impl::c.begin();
|
/*Impl::container_type::iterator it = Impl::c.begin();
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for ( ;it != end(); ++it)
|
for ( ;it != end(); ++it)
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{
|
{
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(*it)->unitSpeedChanged();
|
(*it)->unitSpeedChanged();
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}
|
}*/
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|
for(int i = 0; i <= i_top; ++i)
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Impl[i]->unitSpeedChanged();
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}
|
}
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|
|
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MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
|
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
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+25
-8
@@ -47,31 +47,48 @@ enum MovementGeneratorType
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|||||||
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
|
DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
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||||||
};
|
};
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|
|
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class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
|
enum MovementSlot
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||||||
|
{
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||||||
|
MOTION_SLOT_IDLE,
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|
MOTION_SLOT_ACTIVE,
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|
MOTION_SLOT_CONTROLLED,
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||||||
|
MAX_MOTION_SLOT,
|
||||||
|
};
|
||||||
|
|
||||||
|
class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
typedef std::stack<MovementGenerator *> Impl;
|
//typedef std::stack<MovementGenerator *> Impl;
|
||||||
|
typedef MovementGenerator* _Ty;
|
||||||
|
_Ty Impl[MAX_MOTION_SLOT];
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||||||
|
int i_top;
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||||||
|
|
||||||
|
int size() const { return i_top + 1; }
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||||||
|
bool empty() const { return i_top < 0; }
|
||||||
|
void pop() { Impl[i_top] = NULL; --i_top; }
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||||||
|
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
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||||||
public:
|
public:
|
||||||
|
|
||||||
explicit MotionMaster(Unit *unit) : i_owner(unit) {}
|
explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) {}
|
||||||
~MotionMaster();
|
~MotionMaster();
|
||||||
|
|
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void Initialize();
|
void Initialize();
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||||||
|
|
||||||
MovementGenerator* operator->(void) { return top(); }
|
//MovementGenerator* operator->(void) { return top(); }
|
||||||
|
|
||||||
using Impl::top;
|
_Ty top() const { return Impl[i_top]; }
|
||||||
|
/*using Impl::top;
|
||||||
using Impl::empty;
|
using Impl::empty;
|
||||||
|
|
||||||
typedef Impl::container_type::const_iterator const_iterator;
|
typedef Impl::container_type::const_iterator const_iterator;
|
||||||
const_iterator begin() const { return Impl::c.begin(); }
|
const_iterator begin() const { return Impl::c.begin(); }
|
||||||
const_iterator end() const { return Impl::c.end(); }
|
const_iterator end() const { return Impl::c.end(); }*/
|
||||||
|
|
||||||
void UpdateMotion(const uint32 &diff);
|
void UpdateMotion(const uint32 &diff);
|
||||||
void Clear(bool reset = true);
|
void Clear(bool reset = true);
|
||||||
void MovementExpired(bool reset = true);
|
void MovementExpired(bool reset = true);
|
||||||
|
|
||||||
void MoveIdle();
|
void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
|
||||||
void MoveTargetedHome();
|
void MoveTargetedHome();
|
||||||
void MoveRandom(float spawndist = 0.0f);
|
void MoveRandom(float spawndist = 0.0f);
|
||||||
void MoveFollow(Unit* target, float dist, float angle);
|
void MoveFollow(Unit* target, float dist, float angle);
|
||||||
@@ -89,7 +106,7 @@ class TRINITY_DLL_SPEC MotionMaster : private std::stack<MovementGenerator *>
|
|||||||
|
|
||||||
bool GetDestination(float &x, float &y, float &z);
|
bool GetDestination(float &x, float &y, float &z);
|
||||||
private:
|
private:
|
||||||
void Mutate(MovementGenerator *m); // use Move* functions instead
|
void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
|
||||||
|
|
||||||
Unit *i_owner;
|
Unit *i_owner;
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user