Core/Groups: Move scattered group object deletion to Disband()
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@@ -190,7 +190,7 @@ class Group
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void RemoveAllInvites();
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bool AddLeaderInvite(Player *player);
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bool AddMember(Player *player);
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uint32 RemoveMember(const uint64 &guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
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bool RemoveMember(const uint64 &guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
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void ChangeLeader(const uint64 &guid);
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void SetLootMethod(LootMethod method);
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void SetLooterGuid(const uint64 &guid);
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