Core/Groups: Move scattered group object deletion to Disband()
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@@ -1034,7 +1034,6 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
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if (!group->RemoveMember(guid)) // group was disbanded
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{
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SetBgRaid(team, NULL);
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delete group;
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}
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}
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DecreaseInvitedCount(team);
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@@ -2647,12 +2647,12 @@ void Player::UninviteFromGroup()
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if (group->IsCreated())
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{
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group->Disband(true);
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sObjectMgr->RemoveGroup(group);
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}
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else
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{
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group->RemoveAllInvites();
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delete group;
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delete group;
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}
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}
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}
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@@ -2660,14 +2660,8 @@ void Player::RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method /* =
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{
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if (group)
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{
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if (group->RemoveMember(guid, method, kicker, reason) <= 1)
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{
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// group->Disband(); already disbanded in RemoveMember
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sObjectMgr->RemoveGroup(group);
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delete group;
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group = NULL;
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// removemember sets the player's group pointer to NULL
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}
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group->RemoveMember(guid, method, kicker, reason);
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group = NULL;
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}
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}
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@@ -405,7 +405,7 @@ bool Group::AddMember(Player *player)
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return true;
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}
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uint32 Group::RemoveMember(const uint64 &guid, const RemoveMethod &method /* = GROUP_REMOVEMETHOD_DEFAULT */, uint64 kicker /* = 0 */, const char* reason /* = NULL */)
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bool Group::RemoveMember(const uint64 &guid, const RemoveMethod &method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= NULL*/)
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{
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BroadcastGroupUpdate();
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@@ -505,12 +505,15 @@ uint32 Group::RemoveMember(const uint64 &guid, const RemoveMethod &method /* = G
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}
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SendUpdate();
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return true;
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}
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// If group size before player removal <= 2 then disband it
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else
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{
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Disband();
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return m_memberSlots.size();
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return false;
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}
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}
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void Group::ChangeLeader(const uint64 &guid)
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@@ -634,9 +637,8 @@ void Group::Disband(bool hideDestroy /* = false */)
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ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
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}
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m_guid = 0;
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m_leaderGuid = 0;
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m_leaderName = "";
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sObjectMgr->RemoveGroup(this);
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delete this;
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}
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/*********************************************************/
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@@ -190,7 +190,7 @@ class Group
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void RemoveAllInvites();
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bool AddLeaderInvite(Player *player);
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bool AddMember(Player *player);
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uint32 RemoveMember(const uint64 &guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
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bool RemoveMember(const uint64 &guid, const RemoveMethod &method = GROUP_REMOVEMETHOD_DEFAULT, uint64 kicker = 0, const char* reason = NULL);
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void ChangeLeader(const uint64 &guid);
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void SetLootMethod(LootMethod method);
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void SetLooterGuid(const uint64 &guid);
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