*Fix: Only show quests in the first page of gossip, instead of every page.
--HG-- branch : trunk
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@@ -104,7 +104,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
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if (sScriptMgr.GossipHello(_player, pCreature))
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return;
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_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
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_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId, true);
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_player->SendPreparedGossip(pCreature);
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}
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