Implement a PlayerScript class with a handful of new hooks:
* OnPVPKill * OnCreatureKill * OnPlayerKilledByCreature * OnPlayerLevelChanged * OnPlayerFreeTalentPointsChanged * OnPlayerTalentsReset * More hooks may be added in the future --HG-- branch : trunk
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@@ -2655,6 +2655,8 @@ void Player::GiveLevel(uint8 level)
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if (level == getLevel())
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return;
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sScriptMgr.OnPlayerLevelChanged(this, level);
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PlayerLevelInfo info;
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sObjectMgr.GetPlayerLevelInfo(getRace(),getClass(),level,&info);
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@@ -3983,6 +3985,8 @@ uint32 Player::resetTalentsCost() const
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bool Player::resetTalents(bool no_cost)
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{
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sScriptMgr.OnPlayerTalentsReset(this, no_cost);
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// not need after this call
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if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
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RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
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@@ -4070,6 +4074,12 @@ bool Player::resetTalents(bool no_cost)
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return true;
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}
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void Player::SetFreeTalentPoints(uint32 points)
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{
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sScriptMgr.OnPlayerFreeTalentPointsChanged(this, points);
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SetUInt32Value(PLAYER_CHARACTER_POINTS1,points);
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}
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Mail* Player::GetMail(uint32 id)
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{
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
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@@ -1559,7 +1559,7 @@ class Player : public Unit, public GridObject<Player>
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uint32 GetReputation(uint32 factionentry);
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std::string GetGuildName();
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uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
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void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
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void SetFreeTalentPoints(uint32 points);
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bool resetTalents(bool no_cost = false);
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uint32 resetTalentsCost() const;
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void InitTalentForLevel();
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@@ -720,15 +720,29 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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Kill(pVictim, durabilityLoss);
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//Hook for OnPVPKill Event
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if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER)
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if (this->GetTypeId() == TYPEID_PLAYER)
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{
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Player *killer = this->ToPlayer();
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Player *killed = pVictim->ToPlayer();
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if (pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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Player *killer = this->ToPlayer();
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Player *killed = pVictim->ToPlayer();
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sScriptMgr.OnPVPKill(killer, killed);
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}
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else if (pVictim->GetTypeId() == TYPEID_UNIT)
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{
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Player *killer = this->ToPlayer();
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Creature *killed = pVictim->ToCreature();
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sScriptMgr.OnCreatureKill(killer, killed);
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}
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}
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if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER)
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else if (this->GetTypeId() == TYPEID_UNIT)
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{
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Player *killer = this->ToPlayer();
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Creature *pCreature = (pVictim->ToCreature());
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if (pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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Creature *killer = this->ToCreature();
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Player *killed = pVictim->ToPlayer();
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sScriptMgr.OnPlayerKilledByCreature(killer, killed);
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}
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}
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}
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else // if (health <= damage)
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