Implement a PlayerScript class with a handful of new hooks:

* OnPVPKill
* OnCreatureKill
* OnPlayerKilledByCreature
* OnPlayerLevelChanged
* OnPlayerFreeTalentPointsChanged
* OnPlayerTalentsReset
* More hooks may be added in the future

--HG--
branch : trunk
This commit is contained in:
silinoron
2010-08-11 19:52:58 -07:00
parent bd1f9ceaf9
commit 0963cb3aea
6 changed files with 105 additions and 8 deletions
+3 -1
View File
@@ -58,6 +58,7 @@
#include "DisableMgr.h"
#include "Transport.h"
#include "WeatherMgr.h"
#include "ScriptMgr.h"
//reload commands
bool ChatHandler::HandleReloadAllCommand(const char*)
@@ -4913,8 +4914,9 @@ bool ChatHandler::HandleResetLevelCommand(const char * args)
? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
target->_ApplyAllLevelScaleItemMods(false);
sScriptMgr.OnPlayerLevelChanged(target, start_level);
target->_ApplyAllLevelScaleItemMods(false);
target->SetLevel(start_level);
target->InitRunes();
target->InitStatsForLevel(true);
@@ -2655,6 +2655,8 @@ void Player::GiveLevel(uint8 level)
if (level == getLevel())
return;
sScriptMgr.OnPlayerLevelChanged(this, level);
PlayerLevelInfo info;
sObjectMgr.GetPlayerLevelInfo(getRace(),getClass(),level,&info);
@@ -3983,6 +3985,8 @@ uint32 Player::resetTalentsCost() const
bool Player::resetTalents(bool no_cost)
{
sScriptMgr.OnPlayerTalentsReset(this, no_cost);
// not need after this call
if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
@@ -4070,6 +4074,12 @@ bool Player::resetTalents(bool no_cost)
return true;
}
void Player::SetFreeTalentPoints(uint32 points)
{
sScriptMgr.OnPlayerFreeTalentPointsChanged(this, points);
SetUInt32Value(PLAYER_CHARACTER_POINTS1,points);
}
Mail* Player::GetMail(uint32 id)
{
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
+1 -1
View File
@@ -1559,7 +1559,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetReputation(uint32 factionentry);
std::string GetGuildName();
uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
void SetFreeTalentPoints(uint32 points);
bool resetTalents(bool no_cost = false);
uint32 resetTalentsCost() const;
void InitTalentForLevel();
+20 -6
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@@ -720,15 +720,29 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
Kill(pVictim, durabilityLoss);
//Hook for OnPVPKill Event
if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER)
if (this->GetTypeId() == TYPEID_PLAYER)
{
Player *killer = this->ToPlayer();
Player *killed = pVictim->ToPlayer();
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
Player *killer = this->ToPlayer();
Player *killed = pVictim->ToPlayer();
sScriptMgr.OnPVPKill(killer, killed);
}
else if (pVictim->GetTypeId() == TYPEID_UNIT)
{
Player *killer = this->ToPlayer();
Creature *killed = pVictim->ToCreature();
sScriptMgr.OnCreatureKill(killer, killed);
}
}
if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER)
else if (this->GetTypeId() == TYPEID_UNIT)
{
Player *killer = this->ToPlayer();
Creature *pCreature = (pVictim->ToCreature());
if (pVictim->GetTypeId() == TYPEID_PLAYER)
{
Creature *killer = this->ToCreature();
Player *killed = pVictim->ToPlayer();
sScriptMgr.OnPlayerKilledByCreature(killer, killed);
}
}
}
else // if (health <= damage)
+36
View File
@@ -1067,6 +1067,36 @@ bool ScriptMgr::OnCriteriaCheck(AchievementCriteriaData const* data, Player* sou
return tmpscript->OnCheck(source, target);
}
void ScriptMgr::OnPVPKill(Player *killer, Player *killed)
{
FOREACH_SCRIPT(PlayerScript)->OnPVPKill(killer, killed);
}
void ScriptMgr::OnCreatureKill(Player *killer, Creature *killed)
{
FOREACH_SCRIPT(PlayerScript)->OnCreatureKill(killer, killed);
}
void ScriptMgr::OnPlayerKilledByCreature(Creature *killer, Player *killed)
{
FOREACH_SCRIPT(PlayerScript)->OnPlayerKilledByCreature(killer, killed);
}
void ScriptMgr::OnPlayerLevelChanged(Player *player, uint8 newLevel)
{
FOREACH_SCRIPT(PlayerScript)->OnLevelChanged(player, newLevel);
}
void ScriptMgr::OnPlayerFreeTalentPointsChanged(Player *player, uint32 points)
{
FOREACH_SCRIPT(PlayerScript)->OnFreeTalentPointsChanged(player, points);
}
void ScriptMgr::OnPlayerTalentsReset(Player *player, bool no_cost)
{
FOREACH_SCRIPT(PlayerScript)->OnTalentsReset(player, no_cost);
}
SpellHandlerScript::SpellHandlerScript(const char* name)
: ScriptObject(name)
{
@@ -1208,6 +1238,12 @@ AchievementCriteriaScript::AchievementCriteriaScript(const char* name)
ScriptMgr::ScriptRegistry<AchievementCriteriaScript>::AddScript(this);
}
PlayerScript::PlayerScript(const char* name)
: ScriptObject(name)
{
ScriptMgr::ScriptRegistry<PlayerScript>::AddScript(this);
}
// Instantiate static members of ScriptMgr::ScriptRegistry.
template<class TScript> std::map<uint32, TScript*> ScriptMgr::ScriptRegistry<TScript>::ScriptPointerList;
template<class TScript> uint32 ScriptMgr::ScriptRegistry<TScript>::_scriptIdCounter = 0;
+35
View File
@@ -652,6 +652,33 @@ class AchievementCriteriaScript : public ScriptObject
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
class PlayerScript : public ScriptObject
{
protected:
PlayerScript(const char* name);
public:
bool IsDatabaseBound() const { return false; }
// Called when a player kills another player
virtual void OnPVPKill(Player *killer, Player *killed);
// Called when a player kills a creature
virtual void OnCreatureKill(Player *killer, Creature *killed);
// Called when a player is killed by a creature
virtual void OnPlayerKilledByCreature(Creature *killer, Player *killed);
// Called when a player's level changes (right before the level is applied)
virtual void OnLevelChanged(Player *player, uint8 newLevel);
// Called when a player's free talent points change (right before the change is applied)
virtual void OnFreeTalentPointsChanged(Player *player, uint32 points);
// Called when a player's talent points are reset (right before the reset is done)
virtual void OnTalentsReset(Player *player, bool no_cost);
};
// Placed here due to ScriptRegistry::AddScript dependency.
#define sScriptMgr (*ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance())
@@ -824,6 +851,14 @@ class ScriptMgr
bool OnCriteriaCheck(AchievementCriteriaData const* data, Player* source, Unit* target);
public: /* PlayerScript */
void OnPVPKill(Player *killer, Player *killed);
void OnCreatureKill(Player *killer, Creature *killed);
void OnPlayerKilledByCreature(Creature *killer, Player *killed);
void OnPlayerLevelChanged(Player *player, uint8 newLevel);
void OnPlayerFreeTalentPointsChanged(Player *player, uint32 newPoints);
void OnPlayerTalentsReset(Player *player, bool no_cost);
public: /* ScriptRegistry */
// This is the global static registry of scripts.