[svn] * Switch from hashmap to unordered map. - cleanup source - mangos. Help - Aokromes

--HG--
branch : trunk
rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
This commit is contained in:
KingPin
2008-11-10 06:53:00 -06:00
parent f2250030cd
commit 09280b0091
30 changed files with 93 additions and 86 deletions
+4 -4
View File
@@ -45,7 +45,7 @@ enum ChatType
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
// Text Maps
HM_NAMESPACE::hash_map<int32, StringTextData> TextMap;
UNORDERED_MAP<int32, StringTextData> TextMap;
//*** End Global data ***
@@ -55,10 +55,10 @@ HM_NAMESPACE::hash_map<int32, StringTextData> TextMap;
std::list<EventAI_Event> EventAI_Event_List;
//Event AI summon structure. Used exclusivly by mob_event_ai.cpp.
HM_NAMESPACE::hash_map<uint32, EventAI_Summon> EventAI_Summon_Map;
UNORDERED_MAP<uint32, EventAI_Summon> EventAI_Summon_Map;
//Event AI error prevention structure. Used at runtime to prevent error log spam of same creature id.
//HM_NAMESPACE::hash_map<uint32, EventAI_CreatureError> EventAI_CreatureErrorPreventionList;
//UNORDERED_MAP<uint32, EventAI_CreatureError> EventAI_CreatureErrorPreventionList;
uint32 EAI_ErrorLevel;
//*** End EventAI data ***
@@ -1792,7 +1792,7 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
return;
}
HM_NAMESPACE::hash_map<int32, StringTextData>::iterator i = TextMap.find(textEntry);
UNORDERED_MAP<int32, StringTextData>::iterator i = TextMap.find(textEntry);
if (i == TextMap.end())
{
@@ -864,7 +864,7 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
//Duration
Creature* pCreature = NULL;
HM_NAMESPACE::hash_map<uint32, EventAI_Summon>::iterator i = EventAI_Summon_Map.find(param3);
UNORDERED_MAP<uint32, EventAI_Summon>::iterator i = EventAI_Summon_Map.find(param3);
if (i == EventAI_Summon_Map.end())
{
@@ -195,7 +195,7 @@ struct EventAI_Summon
};
//EventSummon_Map
extern HM_NAMESPACE::hash_map<uint32, EventAI_Summon> EventAI_Summon_Map;
extern UNORDERED_MAP<uint32, EventAI_Summon> EventAI_Summon_Map;
//EventAI Error handling
extern uint32 EAI_ErrorLevel;
@@ -208,7 +208,7 @@ struct EventAI_CreatureError
};
//Error prevention list
extern HM_NAMESPACE::hash_map<uint32, EventAI_CreatureError> EventAI_CreatureErrorPreventionList;
extern UNORDERED_MAP<uint32, EventAI_CreatureError> EventAI_CreatureErrorPreventionList;
//Defines
#define EVENTAI_EMPTY_EVENTLIST "SD2: Eventlist for Creature %i is empty but creature is using Mob_EventAI. Preventing EventAI on this creature."
@@ -475,7 +475,7 @@ struct TRINITY_DLL_DECL cthunAI : public Scripted_NoMovementAI
uint64 StomachEnterTarget;
//Stomach map, bool = true then in stomach
HM_NAMESPACE::hash_map<uint64, bool> Stomach_Map;
UNORDERED_MAP<uint64, bool> Stomach_Map;
void Reset()
{
@@ -534,7 +534,7 @@ struct TRINITY_DLL_DECL cthunAI : public Scripted_NoMovementAI
if (Stomach_Map.empty())
return NULL;
HM_NAMESPACE::hash_map<uint64, bool>::iterator i = Stomach_Map.begin();
UNORDERED_MAP<uint64, bool>::iterator i = Stomach_Map.begin();
std::list<Unit*> temp;
std::list<Unit*>::iterator j;
@@ -681,7 +681,7 @@ struct TRINITY_DLL_DECL cthunAI : public Scripted_NoMovementAI
DoCast(m_creature, SPELL_RED_COLORATION, true);
HM_NAMESPACE::hash_map<uint64, bool>::iterator i = Stomach_Map.begin();
UNORDERED_MAP<uint64, bool>::iterator i = Stomach_Map.begin();
//Kick all players out of stomach
while (i != Stomach_Map.end())
@@ -713,7 +713,7 @@ struct TRINITY_DLL_DECL cthunAI : public Scripted_NoMovementAI
if (StomachAcidTimer < diff)
{
//Apply aura to all players in stomach
HM_NAMESPACE::hash_map<uint64, bool>::iterator i = Stomach_Map.begin();
UNORDERED_MAP<uint64, bool>::iterator i = Stomach_Map.begin();
while (i != Stomach_Map.end())
{