*Additional movement checks added.

--HG--
branch : trunk
This commit is contained in:
TrullyONE
2008-12-24 12:06:25 +02:00
parent c81299e653
commit 08fa019253
3 changed files with 10 additions and 13 deletions
+2 -1
View File
@@ -219,7 +219,8 @@ void Creature::RemoveCorpse()
float x,y,z,o; float x,y,z,o;
GetRespawnCoord(x, y, z, &o); GetRespawnCoord(x, y, z, &o);
GetMap()->CreatureRelocation(this,x,y,z,o); SetHomePosition(x,y,z,o);
GetMap()->CreatureRelocation(this,x,y,z,o);
} }
/** /**
+1 -2
View File
@@ -34,7 +34,7 @@ void WaypointStore::Free()
void WaypointStore::Load() void WaypointStore::Load()
{ {
QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data"); QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`id`) FROM `waypoint_data`");
if(!result) if(!result)
{ {
sLog.outError(" an error occured while loading the table `waypoint_data` ( maybe it doesn't exist ?)\n"); sLog.outError(" an error occured while loading the table `waypoint_data` ( maybe it doesn't exist ?)\n");
@@ -44,7 +44,6 @@ void WaypointStore::Load()
records = (*result)[0].GetUInt32(); records = (*result)[0].GetUInt32();
delete result; delete result;
result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` ORDER BY `id`, `point`"); result = WorldDatabase.PQuery("SELECT `id`,`point`,`position_x`,`position_y`,`position_z`,`move_flag`,`delay`,`action`,`action_chance` FROM `waypoint_data` ORDER BY `id`, `point`");
if(!result) if(!result)
{ {
+7 -10
View File
@@ -15,24 +15,17 @@
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
//Basic headers
//Basic header
#include <ctime>
#include "WaypointMovementGenerator.h" #include "WaypointMovementGenerator.h"
#include "DestinationHolderImp.h" #include "DestinationHolderImp.h"
//Accessors //Extended headers
#include "Database/DatabaseEnv.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "World.h" #include "World.h"
//Creature-specific headers //Creature-specific headers
#include "Creature.h" #include "Creature.h"
#include "CreatureAI.h" #include "CreatureAI.h"
//Player-Specific //Player-specific
#include "Player.h" #include "Player.h"
//Visual
#include "ProgressBar.h"
#include "MapManager.h"
template<class T> template<class T>
void void
@@ -42,6 +35,8 @@ template<>
void void
WaypointMovementGenerator<Creature>::Initialize(Creature &u) WaypointMovementGenerator<Creature>::Initialize(Creature &u)
{ {
u.StopMoving();
i_nextMoveTime.Reset(0);
i_currentNode = -1; i_currentNode = -1;
if(!path_id) if(!path_id)
path_id = u.GetWaypointPath(); path_id = u.GetWaypointPath();
@@ -160,6 +155,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_currentNode = 0; //Start moving all over again i_currentNode = 0; //Start moving all over again
else else
{ {
unit.SetHomePosition(node.x, node.y, node.z, unit.GetOrientation());
unit.GetMotionMaster()->Initialize(); unit.GetMotionMaster()->Initialize();
return false; //Clear the waypoint movement return false; //Clear the waypoint movement
} }
@@ -184,6 +180,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
MovementInform(unit); MovementInform(unit);
unit.UpdateWaypointID(i_currentNode); unit.UpdateWaypointID(i_currentNode);
unit.clearUnitState(UNIT_STAT_MOVING); unit.clearUnitState(UNIT_STAT_MOVING);
unit.Relocate(node.x, node.y, node.z);
} }
} }
else else