Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker
2012-02-03 19:02:17 +02:00
parent e602619912
commit 08be716ef8
148 changed files with 483 additions and 483 deletions
@@ -103,7 +103,7 @@ class boss_doomwalker : public CreatureScript
_events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())