Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
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@@ -103,7 +103,7 @@ class boss_doomwalker : public CreatureScript
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STAT_CASTING))
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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