Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker
2012-02-03 19:02:17 +02:00
parent e602619912
commit 08be716ef8
148 changed files with 483 additions and 483 deletions
@@ -76,7 +76,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -105,7 +105,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -82,7 +82,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -85,7 +85,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -77,7 +77,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -101,7 +101,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -74,7 +74,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -72,7 +72,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -73,7 +73,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -74,7 +74,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -73,7 +73,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -82,7 +82,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -351,7 +351,7 @@ public:
//Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues)
DoTeleportTo(HIDE_X, HIDE_Y, HIDE_Z);
me->AddUnitState(UNIT_STAT_FLEEING);
me->AddUnitState(UNIT_STATE_FLEEING);
//Spawn nef and have him attack a random target
Creature* Nefarian = me->SummonCreature(CREATURE_NEFARIAN, NEF_X, NEF_Y, NEF_Z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
@@ -393,7 +393,7 @@ public:
EnfeebleResetTimer = 0;
} else EnfeebleResetTimer -= diff;
if (me->HasUnitState(UNIT_STAT_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
if (me->HasUnitState(UNIT_STATE_STUNNED)) // While shifting to phase 2 malchezaar stuns himself
return;
if (me->GetUInt64Value(UNIT_FIELD_TARGET) != me->getVictim()->GetGUID())
@@ -80,7 +80,7 @@ class boss_baron_geddon : public CreatureScript
return;
}
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -71,7 +71,7 @@ class boss_garr : public CreatureScript
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -68,7 +68,7 @@ class boss_gehennas : public CreatureScript
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -91,7 +91,7 @@ class boss_golemagg : public CreatureScript
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -68,7 +68,7 @@ class boss_lucifron : public CreatureScript
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -80,7 +80,7 @@ class boss_magmadar : public CreatureScript
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -116,7 +116,7 @@ class boss_majordomo : public CreatureScript
return;
}
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (HealthBelowPct(50))
@@ -73,7 +73,7 @@ class boss_shazzrah : public CreatureScript
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -84,7 +84,7 @@ class boss_sulfuron : public CreatureScript
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -169,7 +169,7 @@ class mob_flamewaker_priest : public CreatureScript
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -425,7 +425,7 @@ public:
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->AddUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STATE_STUNNED);
ScriptedAI::InitializeAI();
}
@@ -151,7 +151,7 @@ public:
summoned->CastSpell(summoned, SPELL_DARKFIEND_VISUAL, false);
break;
case CREATURE_DARKNESS:
summoned->AddUnitState(UNIT_STAT_STUNNED);
summoned->AddUnitState(UNIT_STATE_STUNNED);
float x, y, z, o;
summoned->GetHomePosition(x, y, z, o);
me->SummonCreature(CREATURE_DARK_FIENDS, x, y, z, o, TEMPSUMMON_CORPSE_DESPAWN, 0);
@@ -399,7 +399,7 @@ public:
InAction = false;
SummonSentinel = false;
me->AddUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STATE_STUNNED);
Summons.DespawnAll();
}
@@ -472,7 +472,7 @@ public:
WaitTimer = 2000;
InAction = false;
me->AddUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STATE_STUNNED);
}
void SpellHit(Unit* /*caster*/, const SpellInfo* Spell)
@@ -491,7 +491,7 @@ public:
{
if (!InAction)
{
me->ClearUnitState(UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STATE_STUNNED);
DoCastAOE(SPELL_DARKFIEND_SKIN, false);
AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true));
InAction = true;
@@ -599,7 +599,7 @@ public:
SpellTimer = 5000;
Phase = 0;
me->AddUnitState(UNIT_STAT_STUNNED);
me->AddUnitState(UNIT_STATE_STUNNED);
DoCastAOE(SPELL_BLACKHOLE_SPAWN, true);
}
@@ -611,7 +611,7 @@ public:
switch (NeedForAHack)
{
case 0:
me->ClearUnitState(UNIT_STAT_STUNNED);
me->ClearUnitState(UNIT_STATE_STUNNED);
DoCastAOE(SPELL_BLACKHOLE_GROW, false);
if (Victim)
AttackStart(Victim);
@@ -173,7 +173,7 @@ class boss_venoxis : public CreatureScript
events.Update(diff);
// return back to main code if we're still casting
if (me->HasUnitState(UNIT_STAT_CASTING))
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())