Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
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@@ -2417,7 +2417,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
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target->VisitNearbyObject(target->GetMap()->GetVisibilityRange(), searcher);
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for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
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{
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if (!(*iter)->HasUnitState(UNIT_STAT_CASTING))
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if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
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continue;
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
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@@ -2448,7 +2448,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
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// blizz like 2.0.x
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target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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target->AddUnitState(UNIT_STAT_DIED);
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target->AddUnitState(UNIT_STATE_DIED);
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}
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else
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{
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@@ -2465,7 +2465,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
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// blizz like 2.0.x
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target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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target->ClearUnitState(UNIT_STAT_DIED);
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target->ClearUnitState(UNIT_STATE_DIED);
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}
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}
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@@ -3031,7 +3031,7 @@ void AuraEffect::HandleModConfuse(AuraApplication const* aurApp, uint8 mode, boo
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Unit* target = aurApp->GetTarget();
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target->SetControlled(apply, UNIT_STAT_CONFUSED);
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target->SetControlled(apply, UNIT_STATE_CONFUSED);
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}
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void AuraEffect::HandleModFear(AuraApplication const* aurApp, uint8 mode, bool apply) const
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@@ -3041,7 +3041,7 @@ void AuraEffect::HandleModFear(AuraApplication const* aurApp, uint8 mode, bool a
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Unit* target = aurApp->GetTarget();
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target->SetControlled(apply, UNIT_STAT_FLEEING);
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target->SetControlled(apply, UNIT_STATE_FLEEING);
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}
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void AuraEffect::HandleAuraModStun(AuraApplication const* aurApp, uint8 mode, bool apply) const
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@@ -3051,7 +3051,7 @@ void AuraEffect::HandleAuraModStun(AuraApplication const* aurApp, uint8 mode, bo
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Unit* target = aurApp->GetTarget();
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target->SetControlled(apply, UNIT_STAT_STUNNED);
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target->SetControlled(apply, UNIT_STATE_STUNNED);
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}
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void AuraEffect::HandleAuraModRoot(AuraApplication const* aurApp, uint8 mode, bool apply) const
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@@ -3061,7 +3061,7 @@ void AuraEffect::HandleAuraModRoot(AuraApplication const* aurApp, uint8 mode, bo
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Unit* target = aurApp->GetTarget();
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target->SetControlled(apply, UNIT_STAT_ROOT);
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target->SetControlled(apply, UNIT_STATE_ROOT);
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}
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void AuraEffect::HandlePreventFleeing(AuraApplication const* aurApp, uint8 mode, bool apply) const
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@@ -3072,7 +3072,7 @@ void AuraEffect::HandlePreventFleeing(AuraApplication const* aurApp, uint8 mode,
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Unit* target = aurApp->GetTarget();
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if (target->HasAuraType(SPELL_AURA_MOD_FEAR))
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target->SetControlled(!(apply), UNIT_STAT_FLEEING);
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target->SetControlled(!(apply), UNIT_STATE_FLEEING);
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}
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/***************************/
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@@ -3465,7 +3465,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint
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if (GetSpellInfo()->Mechanic == MECHANIC_BANISH)
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{
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if (apply)
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target->AddUnitState(UNIT_STAT_ISOLATED);
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target->AddUnitState(UNIT_STATE_ISOLATED);
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else
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{
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bool banishFound = false;
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@@ -3477,7 +3477,7 @@ void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint
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break;
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}
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if (!banishFound)
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target->ClearUnitState(UNIT_STAT_ISOLATED);
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target->ClearUnitState(UNIT_STATE_ISOLATED);
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}
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}
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@@ -6156,7 +6156,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
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if (!caster || !target->isAlive())
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return;
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if (target->HasUnitState(UNIT_STAT_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
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if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
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{
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SendTickImmune(target, caster);
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return;
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@@ -6297,7 +6297,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
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if (!caster || !caster->isAlive() || !target->isAlive())
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return;
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if (target->HasUnitState(UNIT_STAT_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
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if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
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{
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SendTickImmune(target, caster);
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return;
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@@ -6363,7 +6363,7 @@ void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster)
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if (!caster || !caster->isAlive() || !target->isAlive())
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return;
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if (target->HasUnitState(UNIT_STAT_ISOLATED))
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if (target->HasUnitState(UNIT_STATE_ISOLATED))
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{
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SendTickImmune(target, caster);
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return;
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@@ -6391,7 +6391,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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if (!caster || !target->isAlive())
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return;
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if (target->HasUnitState(UNIT_STAT_ISOLATED))
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if (target->HasUnitState(UNIT_STATE_ISOLATED))
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{
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SendTickImmune(target, caster);
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return;
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@@ -6507,7 +6507,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
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if (!caster || !caster->isAlive() || !target->isAlive() || target->getPowerType() != powerType)
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return;
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if (target->HasUnitState(UNIT_STAT_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
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if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
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{
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SendTickImmune(target, caster);
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return;
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@@ -6607,7 +6607,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const
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if (!target->isAlive() || !target->GetMaxPower(powerType))
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return;
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if (target->HasUnitState(UNIT_STAT_ISOLATED))
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if (target->HasUnitState(UNIT_STATE_ISOLATED))
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{
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SendTickImmune(target, caster);
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return;
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@@ -6638,7 +6638,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
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if (!target->isAlive() || !target->GetMaxPower(powerType))
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return;
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if (target->HasUnitState(UNIT_STAT_ISOLATED))
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if (target->HasUnitState(UNIT_STATE_ISOLATED))
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{
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SendTickImmune(target, caster);
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return;
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@@ -6670,7 +6670,7 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con
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if (!caster || !target->isAlive() || target->getPowerType() != powerType)
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return;
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if (target->HasUnitState(UNIT_STAT_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
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if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
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{
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SendTickImmune(target, caster);
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return;
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@@ -2342,7 +2342,7 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster)
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{
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float radius = GetSpellInfo()->Effects[effIndex].CalcRadius(caster);
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if (!GetUnitOwner()->HasUnitState(UNIT_STAT_ISOLATED))
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if (!GetUnitOwner()->HasUnitState(UNIT_STATE_ISOLATED))
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{
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switch (GetSpellInfo()->Effects[effIndex].Effect)
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{
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