Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
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@@ -113,7 +113,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
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if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
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return;
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if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STAT_SIGHTLESS))
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if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STATE_SIGHTLESS))
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if (c->IsAIEnabled && c->canSeeOrDetect(u, false, true))
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c->AI()->MoveInLineOfSight_Safe(u);
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}
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@@ -746,7 +746,7 @@ namespace Trinity
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bool operator()(Unit* u)
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{
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if (u->isAlive() && u->isInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
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(u->isFeared() || u->isCharmed() || u->isFrozen() || u->HasUnitState(UNIT_STAT_STUNNED) || u->HasUnitState(UNIT_STAT_CONFUSED)))
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(u->isFeared() || u->isCharmed() || u->isFrozen() || u->HasUnitState(UNIT_STATE_STUNNED) || u->HasUnitState(UNIT_STATE_CONFUSED)))
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{
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return true;
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}
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