Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker
2012-02-03 19:02:17 +02:00
parent e602619912
commit 08be716ef8
148 changed files with 483 additions and 483 deletions
+4 -4
View File
@@ -176,7 +176,7 @@ void Vehicle::ApplyAllImmunities()
case 160: // Strand of the Ancients
case 244: // Wintergrasp
case 510: // Isle of Conquest
_me->SetControlled(true, UNIT_STAT_ROOT);
_me->SetControlled(true, UNIT_STATE_ROOT);
// why we need to apply this? we can simple add immunities to slow mechanic in DB
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
break;
@@ -342,7 +342,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
}
if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_UNK1))
unit->AddUnitState(UNIT_STAT_ONVEHICLE);
unit->AddUnitState(UNIT_STATE_ONVEHICLE);
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
@@ -364,7 +364,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
if (_me->IsInWorld())
{
unit->SendClearTarget(); // SMSG_BREAK_TARGET
unit->SetControlled(true, UNIT_STAT_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
// also adds MOVEMENTFLAG_ROOT
unit->SendMonsterMoveTransport(_me); // SMSG_MONSTER_MOVE_TRANSPORT
@@ -407,7 +407,7 @@ void Vehicle::RemovePassenger(Unit* unit)
++_usableSeatNum;
}
unit->ClearUnitState(UNIT_STAT_ONVEHICLE);
unit->ClearUnitState(UNIT_STATE_ONVEHICLE);
if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
_me->RemoveCharmedBy(unit);