Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*

This commit is contained in:
Shocker
2012-02-03 19:02:17 +02:00
parent e602619912
commit 08be716ef8
148 changed files with 483 additions and 483 deletions
@@ -577,7 +577,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
if (action.combat_movement.melee)
{
me->AddUnitState(UNIT_STAT_MELEE_ATTACKING);
me->AddUnitState(UNIT_STATE_MELEE_ATTACKING);
me->SendMeleeAttackStart(victim);
}
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
@@ -591,7 +591,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
Unit* victim = me->getVictim();
if (action.combat_movement.melee && victim)
{
me->ClearUnitState(UNIT_STAT_MELEE_ATTACKING);
me->ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
me->SendMeleeAttackStop(victim);
}
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)