*Fix a typo in DoZoneInCombat function - by Elron
--HG-- branch : trunk
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@@ -687,7 +687,7 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
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for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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if (Player* i_pl = i->getSource())
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if (!i_pl->isAlive())
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if (i_pl->isAlive())
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{
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pUnit->SetInCombatWith(i_pl);
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i_pl->SetInCombatWith(pUnit);
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