*Fix a typo in DoZoneInCombat function - by Elron

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-02-23 16:03:18 +01:00
parent 200f9b11c6
commit 08b760e953
+1 -1
View File
@@ -687,7 +687,7 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{ {
if (Player* i_pl = i->getSource()) if (Player* i_pl = i->getSource())
if (!i_pl->isAlive()) if (i_pl->isAlive())
{ {
pUnit->SetInCombatWith(i_pl); pUnit->SetInCombatWith(i_pl);
i_pl->SetInCombatWith(pUnit); i_pl->SetInCombatWith(pUnit);