Use GUIDs instead of "global" pointers in zone scripts.
This commit is like that: 7714 / rce505237e4aa And use const_iterators where it is possible. --HG-- branch : trunk
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@@ -377,7 +377,7 @@ struct master_kelerun_bloodmournAI : public ScriptedAI
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for (uint8 i = 0; i < 4; ++i)
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if (Creature *pSummoned = DoSpawnCreature(PaladinEntry[i], SpawnPosition[i].x, SpawnPosition[i].y, SpawnPosition[i].z, SpawnPosition[i].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000))
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paladinGuid[i] = pSummoned->GetGUID();
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paladinGuid[i] = pSummoned->GetGUID();
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timer = OFFSET_NEXT_ATTACK;
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questPhase = 2;
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