Use GUIDs instead of "global" pointers in zone scripts.

This commit is like that: 7714 / rce505237e4aa

And use const_iterators where it is possible.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2010-04-02 15:41:37 +02:00
parent 7c4f2f520f
commit 08b4748e62
85 changed files with 289 additions and 256 deletions
@@ -377,7 +377,7 @@ struct master_kelerun_bloodmournAI : public ScriptedAI
for (uint8 i = 0; i < 4; ++i)
if (Creature *pSummoned = DoSpawnCreature(PaladinEntry[i], SpawnPosition[i].x, SpawnPosition[i].y, SpawnPosition[i].z, SpawnPosition[i].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000))
paladinGuid[i] = pSummoned->GetGUID();
paladinGuid[i] = pSummoned->GetGUID();
timer = OFFSET_NEXT_ATTACK;
questPhase = 2;