*Fix some typos of script functions.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-09 14:08:11 -05:00
parent 0681a2131e
commit 08a0c543d1
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -86,14 +86,14 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
if(!creature->getVictim())
{
if(Unit *target = creature->SelectNearestTarget())
AttackStart(target);
creature->AI()->AttackStart(target);
else if(creature->isSummon())
{
if(Unit *summoner = ((TempSummon*)creature)->GetSummoner())
{
if(summoner->getVictim()
&& (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(summoner->getVictim())))
AttackStart(summoner->getVictim());
creature->AI()->AttackStart(summoner->getVictim());
}
}
}
+1 -1
View File
@@ -174,7 +174,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
//Normally non-players do not teleport to other maps.
if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
{
((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this);
((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this, true);
}
return true;