*Fix some typos of script functions.
--HG-- branch : trunk
This commit is contained in:
@@ -86,14 +86,14 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
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if(!creature->getVictim())
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if(!creature->getVictim())
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{
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{
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if(Unit *target = creature->SelectNearestTarget())
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if(Unit *target = creature->SelectNearestTarget())
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AttackStart(target);
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creature->AI()->AttackStart(target);
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else if(creature->isSummon())
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else if(creature->isSummon())
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{
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{
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if(Unit *summoner = ((TempSummon*)creature)->GetSummoner())
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if(Unit *summoner = ((TempSummon*)creature)->GetSummoner())
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{
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{
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if(summoner->getVictim()
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if(summoner->getVictim()
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&& (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(summoner->getVictim())))
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&& (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(summoner->getVictim())))
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AttackStart(summoner->getVictim());
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creature->AI()->AttackStart(summoner->getVictim());
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}
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}
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}
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}
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}
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}
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@@ -174,7 +174,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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//Normally non-players do not teleport to other maps.
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//Normally non-players do not teleport to other maps.
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if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
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if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
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{
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{
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((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this);
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((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this, true);
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}
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}
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return true;
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return true;
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