Core/Entities: Fix a minor disrepancy in the handling of weapon specializations introduced in revision a83f26ef71 - patch by Dr.Tenma

Fixes issue 5059.
Fixes issue 5265.

--HG--
branch : trunk
This commit is contained in:
click
2010-12-25 04:03:04 +01:00
parent d587948a0f
commit 088ed9404b
5 changed files with 51 additions and 26 deletions
+4 -4
View File
@@ -21681,7 +21681,7 @@ OutdoorPvP * Player::GetOutdoorPvP() const
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
}
bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem)
bool Player::HasItemFitToSpellRequirements(SpellEntry const* spellInfo, Item const* ignoreItem)
{
if (spellInfo->EquippedItemClass < 0)
return true;
@@ -21719,7 +21719,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons
break;
}
default:
sLog->outError("HasItemFitToSpellReqirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
sLog->outError("HasItemFitToSpellRequirements: Not handled spell requirement for item class %u",spellInfo->EquippedItemClass);
break;
}
@@ -21759,7 +21759,7 @@ void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
}
// skip if not item dependent or have alternative item
if (HasItemFitToSpellReqirements(spellInfo,pItem))
if (HasItemFitToSpellRequirements(spellInfo,pItem))
{
++itr;
continue;
@@ -21772,7 +21772,7 @@ void Player::RemoveItemDependentAurasAndCasts(Item * pItem)
// currently casted spells can be dependent from item
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellReqirements(spell->m_spellInfo,pItem))
if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo,pItem))
InterruptSpell(CurrentSpellTypes(i));
}
+1 -1
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@@ -1155,7 +1155,7 @@ class Player : public Unit, public GridObject<Player>
uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
bool HasItemCount(uint32 item, uint32 count, bool inBankAlso = false) const;
bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
bool HasItemFitToSpellRequirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
bool CanNoReagentCast(SpellEntry const* spellInfo) const;
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
+44 -19
View File
@@ -10327,9 +10327,18 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
if (((*i)->GetSpellProto()->EquippedItemClass == -1) ||
(((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass) &&
((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask)))
if ((*i)->GetSpellProto()->EquippedItemClass == -1)
{
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
{
if ((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass)
if (((*i)->GetSpellProto()->EquippedItemSubClassMask == 0) ||
((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
@@ -11620,27 +11629,43 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
if (spellProto)
{
if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
if (((*i)->GetSpellProto()->EquippedItemClass == -1) ||
((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass) &&
((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
AddPctN(DoneTotalMod, (*i)->GetAmount());
AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
if ((*i)->GetSpellProto()->EquippedItemClass == -1)
{
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
{
if ((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass)
if (((*i)->GetSpellProto()->EquippedItemSubClassMask == 0) ||
((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (ToPlayer())
{
EquipmentSlots slot;
switch (attType)
if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
{
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
default: return;
EquipmentSlots slot;
switch (attType)
{
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
default: return;
}
Item * item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
Item * item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellProto()))
else if (ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
@@ -459,7 +459,7 @@ enum SpellAttr5
SPELL_ATTR5_UNK13 = 0x00002000, // 13
SPELL_ATTR5_UNK14 = 0x00004000, // 14
SPELL_ATTR5_UNK15 = 0x00008000, // 15
SPELL_ATTR5_UNK16 = 0x00010000, // 16
SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK = 0x00010000, // 16 this allows spells with EquippedItemClass to affect spells from other items if the required item is equipped
SPELL_ATTR5_USABLE_WHILE_FEARED = 0x00020000, // 17 usable while feared
SPELL_ATTR5_USABLE_WHILE_CONFUSED = 0x00040000, // 18 usable while confused
SPELL_ATTR5_UNK19 = 0x00080000, // 19
+1 -1
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@@ -6029,7 +6029,7 @@ SpellCastResult Spell::CheckItems()
// if not item target then required item must be equipped
else
{
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellReqirements(m_spellInfo))
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellRequirements(m_spellInfo))
return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
}