Core/Entities: Fix a minor disrepancy in the handling of weapon specializations introduced in revision a83f26ef71 - patch by Dr.Tenma

Fixes issue 5059.
Fixes issue 5265.

--HG--
branch : trunk
This commit is contained in:
click
2010-12-25 04:03:04 +01:00
parent d587948a0f
commit 088ed9404b
5 changed files with 51 additions and 26 deletions
+44 -19
View File
@@ -10327,9 +10327,18 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
if (((*i)->GetSpellProto()->EquippedItemClass == -1) ||
(((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass) &&
((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask)))
if ((*i)->GetSpellProto()->EquippedItemClass == -1)
{
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
{
if ((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass)
if (((*i)->GetSpellProto()->EquippedItemSubClassMask == 0) ||
((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
@@ -11620,27 +11629,43 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
if (spellProto)
{
if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
if (((*i)->GetSpellProto()->EquippedItemClass == -1) ||
((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass) &&
((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
AddPctN(DoneTotalMod, (*i)->GetAmount());
AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto))
if ((*i)->GetSpellProto()->EquippedItemClass == -1)
{
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
{
if ((*i)->GetSpellProto()->EquippedItemClass & spellProto->EquippedItemClass)
if (((*i)->GetSpellProto()->EquippedItemSubClassMask == 0) ||
((*i)->GetSpellProto()->EquippedItemSubClassMask & spellProto->EquippedItemSubClassMask))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
else if (ToPlayer())
{
EquipmentSlots slot;
switch (attType)
if (!((*i)->GetSpellProto()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK))
{
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
default: return;
EquipmentSlots slot;
switch (attType)
{
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
default: return;
}
Item * item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}
Item * item = ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (item && !item->IsBroken() && item->IsFitToSpellRequirements((*i)->GetSpellProto()))
else if (ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellProto()))
AddPctN(DoneTotalMod, (*i)->GetAmount());
}