*Use react state instead of isaggressive. Allow civilian to fight back.
--HG-- branch : trunk
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@@ -99,7 +99,7 @@ void Totem::Summon(Unit* owner)
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}
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if(GetEntry() == SENTRY_TOTEM_ENTRY)
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SetAggressive(true);
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SetReactState(REACT_AGGRESSIVE);
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}
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void Totem::UnSummon()
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