*Use react state instead of isaggressive. Allow civilian to fight back.
--HG-- branch : trunk
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@@ -28,7 +28,7 @@
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OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
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{
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sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
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c.SetAggressive(true);
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c.SetReactState(REACT_AGGRESSIVE);
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}
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void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)
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