Added possibility to start timed achievements with already lost time (will be used in battlegrounds)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-08-12 13:38:31 +02:00
parent ce5cf139f7
commit 087b273ad3
2 changed files with 8 additions and 5 deletions
@@ -254,7 +254,7 @@ class AchievementMgr
bool HasAchieved(AchievementEntry const* achievement) const;
Player* GetPlayer() { return m_player; }
void UpdateTimedAchievements(uint32 timeDiff);
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements
private: