Added possibility to start timed achievements with already lost time (will be used in battlegrounds)
--HG-- branch : trunk
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@@ -254,7 +254,7 @@ class AchievementMgr
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bool HasAchieved(AchievementEntry const* achievement) const;
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Player* GetPlayer() { return m_player; }
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void UpdateTimedAchievements(uint32 timeDiff);
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void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
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void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
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void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements
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private:
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