Code/ConditionMgr: added condition_NOITEM (26) value1: item.entry value2: 0/1 if 1 it searches player's bank too
--HG-- branch : trunk
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@@ -55,7 +55,8 @@ enum ConditionType
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CONDITION_AREAID = 23, // area_id 0 +referenceID true if in area_id
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CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0
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CONDITION_SPELL = 25, // spell_id 0 +referenceID true if knows spell
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CONDITION_MAX = 26 // MAX
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CONDITION_NOITEM = 26, // item_id bank +referenceID true if player does not have any of the item (if 'bank' is set it searches in bank slots too)
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CONDITION_MAX = 27 // MAX
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};
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enum ConditionSourceType
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