DB update to have correct Windfury proc chance for already commited hack :)
--HG-- branch : trunk
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UPDATE spell_proc_event SET customChance = 100 WHERE entry = 33757;
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@@ -6045,7 +6045,7 @@ INSERT INTO `spell_proc_event` (`entry`,`SchoolMask`,`SpellFamilyName`,`SpellFam
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( 33719, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0, 0, 0), -- Perfect Spell Reflection
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( 33719, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0, 0, 0), -- Perfect Spell Reflection
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( 33736, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 3), -- Water Shield (Rank 8)
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( 33736, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 3), -- Water Shield (Rank 8)
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( 33746, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 10), -- Essence Infused Mushroom
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( 33746, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 10), -- Essence Infused Mushroom
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( 33757, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 3), -- Windfury Weapon (Passive) (Rank 1)
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( 33757, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 100, 3), -- Windfury Weapon (Passive) (Rank 1)
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( 33759, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 10), -- Power Infused Mushroom
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( 33759, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 10), -- Power Infused Mushroom
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( 33881, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 1)
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( 33881, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 1)
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( 33882, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 2)
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( 33882, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 2)
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@@ -6705,8 +6705,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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return false;
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return false;
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// Now compute real proc chance...
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// Now compute real proc chance...
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Aura* aur = GetAura(55445, 0);
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uint32 chance = 20;
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uint32 chance = 20/* + (aur ? aur->GetAmount()->m_amount : 0)*/;
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((Player*)this)->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
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((Player*)this)->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
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Item* addWeapon = ((Player*)this)->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);
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Item* addWeapon = ((Player*)this)->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);
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