DB update to have correct Windfury proc chance for already commited hack :)
--HG-- branch : trunk
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@@ -6705,8 +6705,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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return false;
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// Now compute real proc chance...
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Aura* aur = GetAura(55445, 0);
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uint32 chance = 20/* + (aur ? aur->GetAmount()->m_amount : 0)*/;
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uint32 chance = 20;
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((Player*)this)->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
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Item* addWeapon = ((Player*)this)->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);
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