Core/Creature: Implement FarTeleportTo (teleport to an other map)

Core/Transport: Cleanup and optimize transport and passenger handling
- Only transports will be active objects
  - Reduced cpu and memory usage
- Using FarTeleportTo for creature passengers at transport teleportation
  - Creatures won't be recreated on teleport

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-10-24 02:55:50 +02:00
parent 153352aac0
commit 07fa1bcbdf
9 changed files with 72 additions and 108 deletions
+4
View File
@@ -13564,6 +13564,10 @@ void Unit::CleanupsBeforeDelete(bool finalCleanup)
DeleteThreatList();
getHostileRefManager().setOnlineOfflineState(false);
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
if (Creature* thisCreature = ToCreature())
if (GetTransport())
GetTransport()->RemovePassenger(thisCreature);
}
void Unit::UpdateCharmAI()