Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature() --HG-- branch : trunk
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@@ -1464,7 +1464,7 @@ bool ChatHandler::HandleModifyTalentCommand (const char* args)
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target->ToPlayer()->SendTalentsInfoData(false);
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return true;
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}
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else if(((Creature*)target)->isPet())
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else if(target->ToCreature()->isPet())
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{
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Unit *owner = target->GetOwner();
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if(owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet *)target)->IsPermanentPetFor(owner->ToPlayer()))
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