Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature() --HG-- branch : trunk
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@@ -80,7 +80,7 @@ void RotateMovementGenerator::Finalize(Unit &unit)
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{
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unit.clearUnitState(UNIT_STAT_ROTATING);
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if(unit.GetTypeId() == TYPEID_UNIT)
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((Creature*)&unit)->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
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unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
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}
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void
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@@ -109,5 +109,5 @@ void
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AssistanceDistractMovementGenerator::Finalize(Unit &unit)
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{
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unit.clearUnitState(UNIT_STAT_DISTRACTED);
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((Creature*)&unit)->SetReactState(REACT_AGGRESSIVE);
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unit.ToCreature()->SetReactState(REACT_AGGRESSIVE);
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}
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