Initialize battleground difficulty before initializing it (thanks to kapate for the heads up)
--HG-- branch : trunk
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@@ -1627,6 +1627,9 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
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return 0;
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return 0;
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}
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}
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// set battelground difficulty before initialization
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bg->SetBracket(bracketEntry);
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// generate a new instance id
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// generate a new instance id
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bg->SetInstanceID(sMapMgr.GenerateInstanceId()); // set instance id
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bg->SetInstanceID(sMapMgr.GenerateInstanceId()); // set instance id
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bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId()));
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bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId()));
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@@ -1636,7 +1639,6 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
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// start the joining of the bg
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// start the joining of the bg
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bg->SetStatus(STATUS_WAIT_JOIN);
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bg->SetStatus(STATUS_WAIT_JOIN);
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bg->SetBracket(bracketEntry);
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bg->SetArenaType(arenaType);
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bg->SetArenaType(arenaType);
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bg->SetRated(isRated);
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bg->SetRated(isRated);
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bg->SetRandom(isRandom);
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bg->SetRandom(isRandom);
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