Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)

This commit is contained in:
QAston
2011-07-28 23:41:29 +02:00
parent 045dec19fa
commit 07badd7385
9 changed files with 485 additions and 168 deletions
+3 -3
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@@ -11578,10 +11578,10 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
{ {
SpellInfo const* inmmuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId); SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
if ((itr->type & spellInfo->GetSchoolMask()) if ((itr->type & spellInfo->GetSchoolMask())
&& !(inmmuneSpellInfo->IsPositive() && spellInfo->IsPositive()) && !(immuneSpellInfo && immuneSpellInfo->IsPositive() && spellInfo->IsPositive())
&& !spellInfo->CanPierceImmuneAura(inmmuneSpellInfo)) && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
return true; return true;
} }
} }
+34 -35
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@@ -1287,65 +1287,64 @@ enum Targets
TARGET_UNIT_TARGET_ENEMY = 6, TARGET_UNIT_TARGET_ENEMY = 6,
TARGET_UNIT_AREA_ENTRY_SRC = 7, TARGET_UNIT_AREA_ENTRY_SRC = 7,
TARGET_UNIT_AREA_ENTRY_DST = 8, TARGET_UNIT_AREA_ENTRY_DST = 8,
TARGET_DST_HOME = 9, TARGET_DEST_HOME = 9,
TARGET_UNIT_TARGET_DEST_CASTER = 11, // teleport target to caster TARGET_UNIT_TARGET_CASTER_SRC = 11, // teleport target to caster
TARGET_UNIT_AREA_ENEMY_SRC = 15, TARGET_UNIT_AREA_ENEMY_SRC = 15,
TARGET_UNIT_AREA_ENEMY_DST = 16, TARGET_UNIT_AREA_ENEMY_DST = 16,
TARGET_DST_DB = 17, TARGET_DEST_DB = 17,
TARGET_DST_CASTER = 18, TARGET_DEST_CASTER = 18,
TARGET_UNIT_PARTY_CASTER = 20, TARGET_UNIT_AREA_PARTY = 20,
TARGET_UNIT_TARGET_ALLY = 21, TARGET_UNIT_TARGET_ALLY = 21,
TARGET_SRC_CASTER = 22, TARGET_SRC_CASTER = 22,
TARGET_GAMEOBJECT = 23, TARGET_GAMEOBJECT_TARGET = 23,
TARGET_UNIT_CONE_ENEMY = 24, TARGET_UNIT_CONE_ENEMY_24 = 24,
TARGET_UNIT_TARGET_ANY = 25, TARGET_UNIT_TARGET_ANY = 25,
TARGET_GAMEOBJECT_ITEM = 26, TARGET_GAMEOBJECT_ITEM_TARGET = 26,
TARGET_UNIT_MASTER = 27, TARGET_UNIT_MASTER = 27,
TARGET_DEST_DYNOBJ_ENEMY = 28, TARGET_DEST_DYNOBJ_ENEMY = 28,
TARGET_DEST_DYNOBJ_ALLY = 29, TARGET_DEST_DYNOBJ_ALLY = 29,
TARGET_UNIT_AREA_ALLY_SRC = 30, TARGET_UNIT_AREA_ALLY_SRC = 30,
TARGET_UNIT_AREA_ALLY_DST = 31, TARGET_UNIT_AREA_ALLY_DST = 31,
TARGET_MINION = 32, TARGET_DEST_CASTER_SUMMON = 32, // front left, 1y from caster
//TARGET_DEST_SUMMON
TARGET_UNIT_AREA_PARTY_SRC = 33, TARGET_UNIT_AREA_PARTY_SRC = 33,
TARGET_UNIT_AREA_PARTY_DST = 34, TARGET_UNIT_AREA_PARTY_DST = 34,
TARGET_UNIT_TARGET_PARTY = 35, TARGET_UNIT_TARGET_PARTY = 35,
TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown TARGET_DEST_CASTER_UNKNOWN_36 = 36, // possibly some nearby entry dest
TARGET_UNIT_TARGET_ALLY_PARTY = 37, TARGET_UNIT_TARGET_AREA_PARTY = 37, // targets all units in party of selected target
TARGET_UNIT_NEARBY_ENTRY = 38, TARGET_UNIT_NEARBY_ENTRY = 38,
TARGET_UNIT_CASTER_FISHING = 39, TARGET_DEST_CASTER_FISHING = 39,
TARGET_GAMEOBJECT_NEARBY_ENTRY = 40, TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
TARGET_DEST_CASTER_FRONT_LEFT = 41, TARGET_DEST_CASTER_FRONT_RIGHT = 41,
TARGET_DEST_CASTER_BACK_LEFT = 42, TARGET_DEST_CASTER_BACK_RIGHT = 42,
TARGET_DEST_CASTER_BACK_RIGHT = 43, TARGET_DEST_CASTER_BACK_LEFT = 43,
TARGET_DEST_CASTER_FRONT_RIGHT = 44, TARGET_DEST_CASTER_FRONT_LEFT = 44,
TARGET_UNIT_CHAINHEAL = 45, TARGET_UNIT_TARGET_RAID_OR_PARTY = 45,
TARGET_DST_NEARBY_ENTRY = 46, TARGET_DEST_NEARBY_ENTRY = 46,
TARGET_DEST_CASTER_FRONT = 47, TARGET_DEST_CASTER_FRONT = 47,
TARGET_DEST_CASTER_BACK = 48, TARGET_DEST_CASTER_BACK = 48,
TARGET_DEST_CASTER_RIGHT = 49, TARGET_DEST_CASTER_RIGHT = 49,
TARGET_DEST_CASTER_LEFT = 50, TARGET_DEST_CASTER_LEFT = 50,
TARGET_GAMEOBJECT_AREA_SRC = 51, TARGET_GAMEOBJECT_AREA_SRC = 51,
TARGET_GAMEOBJECT_AREA_DST = 52, TARGET_GAMEOBJECT_AREA_DST = 52,
TARGET_DST_TARGET_ENEMY = 53, // set unit coordinates as dest, only 16 target B imlemented TARGET_DEST_TARGET_ENEMY = 53,
TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54, // 180 degree, or different angle TARGET_UNIT_CONE_ENEMY_54 = 54,
TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
TARGET_UNIT_RAID_CASTER = 56, TARGET_UNIT_AREA_RAID = 56,
TARGET_UNIT_TARGET_RAID = 57, TARGET_UNIT_TARGET_RAID = 57,
TARGET_UNIT_NEARBY_RAID = 58, TARGET_UNIT_NEARBY_RAID = 58,
TARGET_UNIT_CONE_ALLY = 59, TARGET_UNIT_CONE_ALLY = 59,
TARGET_UNIT_CONE_ENTRY = 60, TARGET_UNIT_CONE_ENTRY = 60,
TARGET_UNIT_TARGET_CLASS_RAID = 61, TARGET_UNIT_TARGET_RAID_AREA_CLASS = 61, // targets all units in raid which have class of selected target
TARGET_TEST = 62, // for a test spell TARGET_TEST = 62, // for a test spell
TARGET_DEST_TARGET_ANY = 63, TARGET_DEST_TARGET_ANY = 63,
TARGET_DEST_TARGET_FRONT = 64, TARGET_DEST_TARGET_FRONT = 64,
TARGET_DEST_TARGET_BACK = 65, TARGET_DEST_TARGET_BACK = 65,
TARGET_DEST_TARGET_RIGHT = 66, TARGET_DEST_TARGET_RIGHT = 66,
TARGET_DEST_TARGET_LEFT = 67, TARGET_DEST_TARGET_LEFT = 67,
TARGET_DEST_TARGET_FRONT_LEFT = 68, TARGET_DEST_TARGET_FRONT_RIGHT = 68,
TARGET_DEST_TARGET_BACK_LEFT = 69, TARGET_DEST_TARGET_BACK_RIGHT = 69,
TARGET_DEST_TARGET_BACK_RIGHT = 70, TARGET_DEST_TARGET_BACK_LEFT = 70,
TARGET_DEST_TARGET_FRONT_RIGHT = 71, TARGET_DEST_TARGET_FRONT_LEFT = 71,
TARGET_DEST_CASTER_RANDOM = 72, TARGET_DEST_CASTER_RANDOM = 72,
TARGET_DEST_CASTER_RADIUS = 73, TARGET_DEST_CASTER_RADIUS = 73,
TARGET_DEST_TARGET_RANDOM = 74, TARGET_DEST_TARGET_RANDOM = 74,
@@ -1356,10 +1355,10 @@ enum Targets
TARGET_DEST_DEST_BACK = 79, TARGET_DEST_DEST_BACK = 79,
TARGET_DEST_DEST_RIGHT = 80, TARGET_DEST_DEST_RIGHT = 80,
TARGET_DEST_DEST_LEFT = 81, TARGET_DEST_DEST_LEFT = 81,
TARGET_DEST_DEST_FRONT_LEFT = 82, TARGET_DEST_DEST_FRONT_RIGHT = 82,
TARGET_DEST_DEST_BACK_LEFT = 83, TARGET_DEST_DEST_BACK_RIGHT = 83,
TARGET_DEST_DEST_BACK_RIGHT = 84, TARGET_DEST_DEST_BACK_LEFT = 84,
TARGET_DEST_DEST_FRONT_RIGHT = 85, TARGET_DEST_DEST_FRONT_LEFT = 85,
TARGET_DEST_DEST_RANDOM = 86, TARGET_DEST_DEST_RANDOM = 86,
TARGET_DEST_DEST = 87, TARGET_DEST_DEST = 87,
TARGET_DEST_DYNOBJ_NONE = 88, TARGET_DEST_DYNOBJ_NONE = 88,
@@ -1367,7 +1366,7 @@ enum Targets
TARGET_UNIT_TARGET_MINIPET = 90, TARGET_UNIT_TARGET_MINIPET = 90,
TARGET_DEST_DEST_RANDOM_DIR_DIST = 91, TARGET_DEST_DEST_RANDOM_DIR_DIST = 91,
TARGET_UNIT_SUMMONER = 92, TARGET_UNIT_SUMMONER = 92,
TARGET_CORPSE_AREA_ENEMY_PLAYER_SRC= 93, // TODO TARGET_CORPSE_AREA_ENEMY_SRC = 93, // TODO
TARGET_UNIT_VEHICLE = 94, TARGET_UNIT_VEHICLE = 94,
TARGET_UNIT_TARGET_PASSENGER = 95, TARGET_UNIT_TARGET_PASSENGER = 95,
TARGET_UNIT_PASSENGER_0 = 96, TARGET_UNIT_PASSENGER_0 = 96,
@@ -1378,12 +1377,12 @@ enum Targets
TARGET_UNIT_PASSENGER_5 = 101, TARGET_UNIT_PASSENGER_5 = 101,
TARGET_UNIT_PASSENGER_6 = 102, TARGET_UNIT_PASSENGER_6 = 102,
TARGET_UNIT_PASSENGER_7 = 103, TARGET_UNIT_PASSENGER_7 = 103,
TARGET_UNIT_AREA_PATH = 104, TARGET_UNIT_CONE_ENEMY_104 = 104,
TARGET_UNIT_UNK_105 = 105, // 1 spell TARGET_UNIT_UNK_105 = 105, // 1 spell
TARGET_DEST_CHANNEL_CASTER = 106, TARGET_DEST_CHANNEL_CASTER = 106,
TARGET_UNK_AREA_UNK_DST_107 = 107, // not enough info - only generic spells avalible TARGET_UNK_AREA_UNK_DST_107 = 107, // not enough info - only generic spells avalible
TARGET_GAMEOBJECT_AREA_PATH = 108, TARGET_GAMEOBJECT_CONE = 108,
TARGET_DEST_UNK_110 = 110, // some kind of traj? TARGET_DEST_UNK_110 = 110,
TOTAL_SPELL_TARGETS TOTAL_SPELL_TARGETS
}; };
+1 -1
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@@ -893,7 +893,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now. //! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0) if (mutetime < 0)
{ {
mutetime = time(NULL) + llabs(mutetime); mutetime = time(NULL) + -mutetime;
LoginDatabase.PExecute("UPDATE account SET mutetime = " SI64FMTD " WHERE id = '%u'", mutetime, id); LoginDatabase.PExecute("UPDATE account SET mutetime = " SI64FMTD " WHERE id = '%u'", mutetime, id);
} }
@@ -2447,7 +2447,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{ {
if ((*iter)->GetCurrentSpell(i) if ((*iter)->GetCurrentSpell(i)
&& (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == target->GetGUID()) && (*iter)->GetCurrentSpell(i)->m_targets.GetObjectTargetGUID() == target->GetGUID())
{ {
(*iter)->InterruptSpell(CurrentSpellTypes(i), false); (*iter)->InterruptSpell(CurrentSpellTypes(i), false);
} }
+149 -108
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@@ -117,21 +117,15 @@ void SpellCastTargets::Read(ByteBuffer& data, Unit* caster)
{ {
data >> m_targetMask; data >> m_targetMask;
if (m_targetMask == TARGET_FLAG_SELF) if (m_targetMask == TARGET_FLAG_NONE)
return; return;
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_MINIPET)) if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_CORPSE_ALLY))
data.readPackGUID(m_unitTargetGUID); data.readPackGUID(m_objectTargetGUID);
if (m_targetMask & (TARGET_FLAG_GAMEOBJECT))
data.readPackGUID(m_GOTargetGUID);
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM)) if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
data.readPackGUID(m_itemTargetGUID); data.readPackGUID(m_itemTargetGUID);
if (m_targetMask & (TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_CORPSE_ALLY))
data.readPackGUID(m_CorpseTargetGUID);
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION) if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{ {
data.readPackGUID(m_srcTransGUID); data.readPackGUID(m_srcTransGUID);
@@ -177,26 +171,7 @@ void SpellCastTargets::Write(ByteBuffer& data)
data << uint32(m_targetMask); data << uint32(m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_MINIPET)) if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_MINIPET))
{ data.append(m_objectTargetGUID);
if (m_targetMask & TARGET_FLAG_UNIT)
{
if (m_unitTarget)
data.append(m_unitTarget->GetPackGUID());
else
data << uint8(0);
}
else if (m_targetMask & TARGET_FLAG_GAMEOBJECT)
{
if (m_GOTarget)
data.append(m_GOTarget->GetPackGUID());
else
data << uint8(0);
}
else if (m_targetMask & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY))
data.appendPackGUID(m_CorpseTargetGUID);
else
data << uint8(0);
}
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM)) if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{ {
@@ -238,6 +213,18 @@ void SpellCastTargets::SetUnitTarget(Unit* target)
m_targetMask |= TARGET_FLAG_UNIT; m_targetMask |= TARGET_FLAG_UNIT;
} }
void SpellCastTargets::SetGOTarget(GameObject* target)
{
m_GOTarget = target;
m_GOTargetGUID = target->GetGUID();
m_targetMask |= TARGET_FLAG_GAMEOBJECT;
}
void SpellCastTargets::SetCorpseTarget(Corpse* corpse)
{
m_CorpseTargetGUID = corpse->GetGUID();
}
Position const* SpellCastTargets::GetSrc() const Position const* SpellCastTargets::GetSrc() const
{ {
return &m_srcPos; return &m_srcPos;
@@ -330,13 +317,6 @@ void SpellCastTargets::ModDst(Position const& pos)
m_dstPos.Relocate(pos); m_dstPos.Relocate(pos);
} }
void SpellCastTargets::SetGOTarget(GameObject* target)
{
m_GOTarget = target;
m_GOTargetGUID = target->GetGUID();
m_targetMask |= TARGET_FLAG_GAMEOBJECT;
}
void SpellCastTargets::SetItemTarget(Item* item) void SpellCastTargets::SetItemTarget(Item* item)
{ {
if (!item) if (!item)
@@ -366,11 +346,6 @@ void SpellCastTargets::UpdateTradeSlotItem()
} }
} }
void SpellCastTargets::SetCorpseTarget(Corpse* corpse)
{
m_CorpseTargetGUID = corpse->GetGUID();
}
void SpellCastTargets::Update(Unit* caster) void SpellCastTargets::Update(Unit* caster)
{ {
m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL; m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
@@ -632,22 +607,7 @@ void Spell::SelectSpellTargets()
continue; continue;
} }
if (!targetA && !targetB) /*// TODO: fix this motherfucker, nothing should be added to spell targets
{
if (!m_spellInfo->GetMaxRange(true))
{
AddUnitTarget(m_caster, i);
continue;
}
// add here custom effects that need default target.
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
switch(m_spellInfo->Effects[i].Effect)
{
case SPELL_EFFECT_DUMMY:
{
switch(m_spellInfo->Id)
{
case 20577: // Cannibalize case 20577: // Cannibalize
case 54044: // Carrion Feeder case 54044: // Carrion Feeder
{ {
@@ -683,7 +643,80 @@ void Spell::SelectSpellTargets()
finish(false); finish(false);
} }
break; break;
} }*/
if (!targetA && !targetB)
{
if (!m_spellInfo->GetMaxRange(true))
{
AddUnitTarget(m_caster, i);
continue;
}
// IF SPELL HAS EFFECT WHICH DOES NOT FIT PURPOSE OF THE EFFECT IT SHOULD BE SELECTED ANYWAYS
// add here custom effects that need default target.
switch(m_spellInfo->Effects[i].Effect)
{
SPELL_EFFECT_INSTAKILL //unit
SPELL_EFFECT_SCHOOL_DAMAGE // unit; on missing: add explicit
SPELL_EFFECT_DUMMY // any, no; on missing: execute
SPELL_EFFECT_TELEPORT_UNITS // unit+dest
SPELL_EFFECT_APPLY_AURA // unit, on missing: explicit, caster
SPELL_EFFECT_ENVIRONMENTAL_DAMAGE //unit
SPELL_EFFECT_POWER_DRAIN //unit, on missing: add explicit
SPELL_EFFECT_HEALTH_LEECH //unit, on missing: add explicit
SPELL_EFFECT_HEAL //unit
SPELL_EFFECT_BIND //unit, on missing: add explicit
SPELL_EFFECT_QUEST_COMPLETE //unit
// always caster
case SPELL_EFFECT_KILL_CREDIT2:
case SPELL_EFFECT_ENERGIZE:
case SPELL_EFFECT_DISPEL_MECHANIC:
//unk
case SPELL_EFFECT_LEARN_PET_SPELL:
case SPELL_EFFECT_FEED_PET:
// effects using dest, can have no target
case SPELL_EFFECT_CREATE_HOUSE:
case SPELL_EFFECT_SUMMON_PET:
case SPELL_EFFECT_149:
case SPELL_EFFECT_PERSISTENT_AREA_AURA:
case SPELL_EFFECT_ADD_FARSIGHT:
case SPELL_EFFECT_SUMMON:
case SPELL_EFFECT_TRIGGER_MISSILE:
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
case SPELL_EFFECT_TRANS_DOOR:
// effects using spell explicit target
case SPELL_EFFECT_HEAL_MAX_HEALTH:
case SPELL_EFFECT_ADD_HONOR:
case SPELL_EFFECT_POWER_DRAIN:
case SPELL_EFFECT_HEALTH_LEECH:
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_REPUTATION:
case SPELL_EFFECT_SKILL_STEP:
case SPELL_EFFECT_LEARN_SPELL:
case SPELL_EFFECT_BIND:
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
case SPELL_EFFECT_UNLEARN_SPECIALIZATION:
case SPELL_EFFECT_RESURRECT_NEW:
case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_APPLY_GLYPH:
case SPELL_EFFECT_DISPEL:
case SPELL_EFFECT_APPLY_AURA: // can have no targets - caster in that case
case SPELL_EFFECT_SUMMON_CHANGE_ITEM: // can have no targets - caster in that case
case SPELL_EFFECT_SEND_TAXI:
{
switch(m_spellInfo->Id)
{
default: default:
if (m_targets.GetUnitTarget()) if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i); AddUnitTarget(m_targets.GetUnitTarget(), i);
@@ -693,6 +726,56 @@ void Spell::SelectSpellTargets()
} }
break; break;
} }
// effects using item target
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
case SPELL_EFFECT_DISENCHANT:
case SPELL_EFFECT_PROSPECTING:
case SPELL_EFFECT_MILLING:
// can be unit target or corpse target
// possibly failure at corpse remove?
if (WorldObject* worldObject = m_targets.GetObjectTarget())
AddTarget(worldObject, i);
break;
// effects which affect caster when no target
// no target added to the spell target list for those
case SPELL_EFFECT_SEND_EVENT:
case SPELL_EFFECT_SPAWN:
case SPELL_EFFECT_DUMMY:
case SPELL_EFFECT_TRIGGER_SPELL: // null target types - cast by caster on self
case SPELL_EFFECT_SKILL:
// effects which always affect caster
// no target added to the spell target list for those
case SPELL_EFFECT_PROFICIENCY:
case SPELL_EFFECT_PARRY:
case SPELL_EFFECT_DODGE:
case SPELL_EFFECT_EVADE:
case SPELL_EFFECT_BLOCK:
case SPELL_EFFECT_STUCK:
case SPELL_EFFECT_WEAPON:
case SPELL_EFFECT_DEFENSE:
case SPELL_EFFECT_SPELL_DEFENSE:
case SPELL_EFFECT_LANGUAGE:
case SPELL_EFFECT_TRADE_SKILL:
case SPELL_EFFECT_STEALTH:
case SPELL_EFFECT_DETECT:
case SPELL_EFFECT_ATTACK:
case SPELL_EFFECT_SELF_RESURRECT:
case SPELL_EFFECT_SUMMON_PLAYER:
case SPELL_EFFECT_152:
case SPELL_EFFECT_TITAN_GRIP:
case SPELL_EFFECT_TRIGGER_SPELL_2:
case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
case SPELL_EFFECT_CAST_BUTTON:
case SPELL_EFFECT_131:
case SPELL_EFFECT_FORCE_DESELECT:
// do nothing
case SPELL_EFFECT_BIND: case SPELL_EFFECT_BIND:
case SPELL_EFFECT_RESURRECT: case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_CREATE_ITEM: case SPELL_EFFECT_CREATE_ITEM:
@@ -702,35 +785,9 @@ void Spell::SelectSpellTargets()
case SPELL_EFFECT_SUMMON_OBJECT_WILD: case SPELL_EFFECT_SUMMON_OBJECT_WILD:
case SPELL_EFFECT_SELF_RESURRECT: case SPELL_EFFECT_SELF_RESURRECT:
case SPELL_EFFECT_REPUTATION: case SPELL_EFFECT_REPUTATION:
case SPELL_EFFECT_LEARN_SPELL:
case SPELL_EFFECT_SEND_TAXI: case SPELL_EFFECT_SEND_TAXI:
if (m_targets.GetUnitTarget()) if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i); AddUnitTarget(m_targets.GetUnitTarget(), i);
// Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
else if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TRIGGER_SPELL)
AddUnitTarget(m_caster, i);
break;
case SPELL_EFFECT_SUMMON_PLAYER:
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
{
Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
if (target)
AddUnitTarget(target, i);
}
break;
case SPELL_EFFECT_RESURRECT_NEW:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
if (m_targets.GetCorpseTargetGUID())
{
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
if (corpse)
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
if (owner)
AddUnitTarget(owner, i);
}
}
break; break;
case SPELL_EFFECT_SUMMON_CHANGE_ITEM: case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
case SPELL_EFFECT_ADD_FARSIGHT: case SPELL_EFFECT_ADD_FARSIGHT:
@@ -748,30 +805,14 @@ void Spell::SelectSpellTargets()
case SPELL_EFFECT_APPLY_AURA: case SPELL_EFFECT_APPLY_AURA:
switch(m_spellInfo->Effects[i].ApplyAuraName) switch(m_spellInfo->Effects[i].ApplyAuraName)
{ {
case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
case SPELL_AURA_ADD_PCT_MODIFIER:
AddUnitTarget(m_caster, i);
break;
default: // apply to target in other case default: // apply to target in other case
if (m_targets.GetUnitTarget()) if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i); AddUnitTarget(m_targets.GetUnitTarget(), i);
else
AddUnitTarget(m_caster, i);
break; break;
} }
break; break;
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
else if (m_targets.GetCorpseTargetGUID())
{
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
if (corpse)
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
if (owner)
AddUnitTarget(owner, i);
}
}
break;
default: default:
AddUnitTarget(m_caster, i); AddUnitTarget(m_caster, i);
break; break;
@@ -1197,7 +1238,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
} }
// Do not take combo points on dodge and miss // Do not take combo points on dodge and miss
if (m_needComboPoints && m_targets.GetUnitTargetGUID() == target->targetGUID) if (m_needComboPoints && m_targets.GetObjectTargetGUID() == target->targetGUID)
if (missInfo != SPELL_MISS_NONE) if (missInfo != SPELL_MISS_NONE)
{ {
m_needComboPoints = false; m_needComboPoints = false;
@@ -2359,7 +2400,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
AddGOTarget(m_targets.GetGOTarget(), i); AddGOTarget(m_targets.GetGOTarget(), i);
break; break;
case TARGET_GAMEOBJECT_ITEM: case TARGET_GAMEOBJECT_ITEM:
if (m_targets.GetGOTargetGUID()) if (m_targets.GetGOTarget())
AddGOTarget(m_targets.GetGOTarget(), i); AddGOTarget(m_targets.GetGOTarget(), i);
else if (m_targets.GetItemTarget()) else if (m_targets.GetItemTarget())
AddItemTarget(m_targets.GetItemTarget(), i); AddItemTarget(m_targets.GetItemTarget(), i);
@@ -2809,7 +2850,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
m_targets = *targets; m_targets = *targets;
if (!m_targets.GetUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) if (!m_targets.GetObjectTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
{ {
Unit* target = NULL; Unit* target = NULL;
if (m_caster->GetTypeId() == TYPEID_UNIT) if (m_caster->GetTypeId() == TYPEID_UNIT)
@@ -3068,7 +3109,7 @@ void Spell::cast(bool skipCheck)
else else
{ {
// cancel at lost main target unit // cancel at lost main target unit
if (m_targets.GetUnitTargetGUID() && m_targets.GetUnitTargetGUID() != m_caster->GetGUID()) if (m_targets.GetObjectTargetGUID() && m_targets.GetObjectTargetGUID() != m_caster->GetGUID())
{ {
cancel(); cancel();
return; return;
@@ -3494,7 +3535,7 @@ void Spell::update(uint32 difftime)
// update pointers based at it's GUIDs // update pointers based at it's GUIDs
UpdatePointers(); UpdatePointers();
if (m_targets.GetUnitTargetGUID() && !m_targets.GetUnitTarget()) if (m_targets.GetObjectTargetGUID() && !m_targets.GetObjectTarget())
{ {
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u is cancelled due to removal of target.", m_spellInfo->Id); sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
cancel(); cancel();
@@ -4306,7 +4347,7 @@ void Spell::TakePower()
if (m_caster->GetTypeId() == TYPEID_PLAYER) if (m_caster->GetTypeId() == TYPEID_PLAYER)
{ {
if (m_spellInfo->PowerType == POWER_RAGE || m_spellInfo->PowerType == POWER_ENERGY || m_spellInfo->PowerType == POWER_RUNE) if (m_spellInfo->PowerType == POWER_RAGE || m_spellInfo->PowerType == POWER_ENERGY || m_spellInfo->PowerType == POWER_RUNE)
if (uint64 targetGUID = m_targets.GetUnitTargetGUID()) if (uint64 targetGUID = m_targets.GetObjectTargetGUID())
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID) if (ihit->targetGUID == targetGUID)
{ {
+10 -16
View File
@@ -133,10 +133,16 @@ class SpellCastTargets
uint32 GetTargetMask() const { return m_targetMask; } uint32 GetTargetMask() const { return m_targetMask; }
void SetTargetMask(uint32 newMask) { m_targetMask = newMask; } void SetTargetMask(uint32 newMask) { m_targetMask = newMask; }
uint64 GetUnitTargetGUID() const { return m_unitTargetGUID; } uint64 GetObjectTargetGUID() const { return m_objectTargetGUID; }
Unit* GetUnitTarget() const { return m_unitTarget; } WorldObject * GetObjectTarget() const { return m_objectTarget; }
Unit* GetUnitTarget() const { return m_objectTarget ? m_objectTarget->ToUnit() : NULL; }
void SetUnitTarget(Unit* target); void SetUnitTarget(Unit* target);
GameObject* GetGOTarget() const { return m_objectTarget ? m_objectTarget->ToUnit() : NULL;; }
void SetGOTarget(GameObject* target);
void SetCorpseTarget(Corpse* corpse);
Position const* GetSrc() const; Position const* GetSrc() const;
void SetSrc(float x, float y, float z); void SetSrc(float x, float y, float z);
void SetSrc(Position const& pos); void SetSrc(Position const& pos);
@@ -150,13 +156,6 @@ class SpellCastTargets
void SetDst(SpellCastTargets const& spellTargets); void SetDst(SpellCastTargets const& spellTargets);
void ModDst(Position const& pos); void ModDst(Position const& pos);
uint64 GetGOTargetGUID() const { return m_GOTargetGUID; }
GameObject* GetGOTarget() const { return m_GOTarget; }
void SetGOTarget(GameObject* target);
uint64 GetCorpseTargetGUID() const { return m_CorpseTargetGUID; }
void SetCorpseTarget(Corpse* corpse);
uint64 GetItemTargetGUID() const { return m_itemTargetGUID; } uint64 GetItemTargetGUID() const { return m_itemTargetGUID; }
Item* GetItemTarget() const { return m_itemTarget; } Item* GetItemTarget() const { return m_itemTarget; }
uint32 GetItemTargetEntry() const { return m_itemTargetEntry; } uint32 GetItemTargetEntry() const { return m_itemTargetEntry; }
@@ -184,15 +183,10 @@ class SpellCastTargets
private: private:
uint32 m_targetMask; uint32 m_targetMask;
// objects (can be used at spell creating and after Update at casting WorldObject* m_objectTarget; // can be used at spell creating and after Update
Unit* m_unitTarget;
GameObject* m_GOTarget;
Item* m_itemTarget;
// object GUID/etc, can be used always // object GUID/etc, can be used always
uint64 m_unitTargetGUID; uint64 m_objectTargetGUID;
uint64 m_GOTargetGUID;
uint64 m_CorpseTargetGUID;
uint64 m_itemTargetGUID; uint64 m_itemTargetGUID;
uint32 m_itemTargetEntry; uint32 m_itemTargetEntry;
+4 -4
View File
@@ -5834,14 +5834,14 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
void Spell::EffectParry(SpellEffIndex /*effIndex*/) void Spell::EffectParry(SpellEffIndex /*effIndex*/)
{ {
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) if (m_caster->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->SetCanParry(true); m_caster->ToPlayer()->SetCanParry(true);
} }
void Spell::EffectBlock(SpellEffIndex /*effIndex*/) void Spell::EffectBlock(SpellEffIndex /*effIndex*/)
{ {
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) if (m_caster->GetTypeId() == TYPEID_PLAYER)
unitTarget->ToPlayer()->SetCanBlock(true); m_caster->ToPlayer()->SetCanBlock(true);
} }
void Spell::EffectLeap(SpellEffIndex /*effIndex*/) void Spell::EffectLeap(SpellEffIndex /*effIndex*/)
+258
View File
@@ -94,6 +94,264 @@ void SpellImplicitTargetInfo::InitAreaData()
void SpellImplicitTargetInfo::InitTypeData() void SpellImplicitTargetInfo::InitTypeData()
{ {
for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch (i)
{
case TARGET_UNIT_CASTER:
case TARGET_UNIT_NEARBY_ENTRY:
case TARGET_UNIT_NEARBY_ENEMY:
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_PARTY:
case TARGET_UNIT_NEARBY_RAID:
case TARGET_DEST_NEARBY_ENTRY:
case TARGET_UNIT_PET:
case TARGET_UNIT_MASTER:
case TARGET_UNIT_SUMMONER:
case TARGET_UNIT_VEHICLE:
case TARGET_UNIT_PASSENGER_0:
case TARGET_UNIT_PASSENGER_1:
case TARGET_UNIT_PASSENGER_2:
case TARGET_UNIT_PASSENGER_3:
case TARGET_UNIT_PASSENGER_4:
case TARGET_UNIT_PASSENGER_5:
case TARGET_UNIT_PASSENGER_6:
case TARGET_UNIT_PASSENGER_7:
case TARGET_DEST_CHANNEL_TARGET:
case TARGET_UNIT_CHANNEL_TARGET:
case TARGET_DEST_CHANNEL_CASTER:
case TARGET_UNIT_AREA_PARTY:
case TARGET_UNIT_AREA_RAID:
case TARGET_UNIT_CONE_ENEMY_24:
case TARGET_UNIT_CONE_ENEMY_54:
case TARGET_UNIT_CONE_ENEMY_104:
case TARGET_UNIT_CONE_ALLY:
case TARGET_UNIT_CONE_ENTRY:
case TARGET_GAMEOBJECT_CONE:
case TARGET_GAMEOBJECT_NEARBY_ENTRY:
case TARGET_SRC_CASTER:
case TARGET_DEST_HOME:
case TARGET_DEST_DB:
case TARGET_DEST_CASTER:
case TARGET_DEST_CASTER_SUMMON:
case TARGET_DEST_CASTER_FISHING:
case TARGET_DEST_CASTER_FRONT_LEAP:
case TARGET_DEST_CASTER_UNKNOWN_36:
case TARGET_DEST_CASTER_FRONT:
case TARGET_DEST_CASTER_BACK:
case TARGET_DEST_CASTER_RIGHT:
case TARGET_DEST_CASTER_LEFT:
case TARGET_DEST_CASTER_FRONT_RIGHT:
case TARGET_DEST_CASTER_BACK_RIGHT:
case TARGET_DEST_CASTER_BACK_LEFT:
case TARGET_DEST_CASTER_FRONT_LEFT:
case TARGET_DEST_CASTER_RANDOM:
case TARGET_DEST_CASTER_RADIUS:
ReferenceType[i] = TARGET_REFERENCE_TYPE_CASTER;
break;
case TARGET_UNIT_TARGET_ENEMY:
case TARGET_UNIT_TARGET_ALLY:
case TARGET_UNIT_TARGET_ANY:
case TARGET_UNIT_TARGET_PARTY:
case TARGET_UNIT_TARGET_RAID:
case TARGET_UNIT_TARGET_RAID_OR_PARTY:
case TARGET_UNIT_TARGET_MINIPET:
case TARGET_UNIT_TARGET_PASSENGER:
case TARGET_UNIT_TARGET_AREA_PARTY:
case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
case TARGET_UNIT_TARGET_CASTER_SRC:
case TARGET_GAMEOBJECT_TARGET:
case TARGET_GAMEOBJECT_ITEM_TARGET:
case TARGET_DEST_TARGET_ANY:
case TARGET_DEST_TARGET_ENEMY:
case TARGET_DEST_TARGET_FRONT:
case TARGET_DEST_TARGET_BACK:
case TARGET_DEST_TARGET_RIGHT:
case TARGET_DEST_TARGET_LEFT:
case TARGET_DEST_TARGET_FRONT_RIGHT:
case TARGET_DEST_TARGET_BACK_RIGHT:
case TARGET_DEST_TARGET_BACK_LEFT:
case TARGET_DEST_TARGET_FRONT_LEFT:
case TARGET_DEST_TARGET_RANDOM:
case TARGET_DEST_TARGET_RADIUS:
ReferenceType[i] = TARGET_REFERENCE_TYPE_TARGET;
break;
case TARGET_UNIT_AREA_ENTRY_SRC:
case TARGET_UNIT_AREA_ENEMY_SRC:
case TARGET_UNIT_AREA_ALLY_SRC:
case TARGET_UNIT_AREA_PARTY_SRC:
case TARGET_GAMEOBJECT_AREA_SRC:
ReferenceType[i] = TARGET_REFERENCE_TYPE_SRC;
break;
case TARGET_UNIT_AREA_ENTRY_DST:
case TARGET_UNIT_AREA_ENEMY_DST:
case TARGET_UNIT_AREA_ALLY_DST:
case TARGET_UNIT_AREA_PARTY_DST:
case TARGET_GAMEOBJECT_AREA_DST:
case TARGET_DEST_DEST_FRONT:
case TARGET_DEST_DEST_BACK:
case TARGET_DEST_DEST_RIGHT:
case TARGET_DEST_DEST_LEFT:
case TARGET_DEST_DEST_FRONT_RIGHT:
case TARGET_DEST_DEST_BACK_RIGHT:
case TARGET_DEST_DEST_BACK_LEFT:
case TARGET_DEST_DEST_FRONT_LEFT:
case TARGET_DEST_DEST_RANDOM:
case TARGET_DEST_DEST_RANDOM_DIR_DIST:
case TARGET_DEST_DEST:
case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_DEST_DYNOBJ_ALLY:
case TARGET_DEST_DYNOBJ_NONE:
case TARGET_DEST_TRAJ:
ReferenceType[i] = TARGET_REFERENCE_TYPE_DST;
break;
}
}
for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch (i)
{
case TARGET_UNIT_CASTER:
case TARGET_UNIT_NEARBY_ENTRY:
case TARGET_UNIT_NEARBY_ENEMY:
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_PARTY:
case TARGET_UNIT_NEARBY_RAID:
case TARGET_UNIT_PET:
case TARGET_UNIT_MASTER:
case TARGET_UNIT_SUMMONER:
case TARGET_UNIT_VEHICLE:
case TARGET_UNIT_PASSENGER_0:
case TARGET_UNIT_PASSENGER_1:
case TARGET_UNIT_PASSENGER_2:
case TARGET_UNIT_PASSENGER_3:
case TARGET_UNIT_PASSENGER_4:
case TARGET_UNIT_PASSENGER_5:
case TARGET_UNIT_PASSENGER_6:
case TARGET_UNIT_PASSENGER_7:
case TARGET_UNIT_CHANNEL_TARGET:
case TARGET_UNIT_AREA_PARTY:
case TARGET_UNIT_AREA_RAID:
case TARGET_UNIT_CONE_ENEMY_24:
case TARGET_UNIT_CONE_ENEMY_54:
case TARGET_UNIT_CONE_ENEMY_104:
case TARGET_UNIT_CONE_ALLY:
case TARGET_UNIT_CONE_ENTRY:
case TARGET_UNIT_TARGET_ENEMY:
case TARGET_UNIT_TARGET_ALLY:
case TARGET_UNIT_TARGET_ANY:
case TARGET_UNIT_TARGET_PARTY:
case TARGET_UNIT_TARGET_RAID:
case TARGET_UNIT_TARGET_RAID_OR_PARTY:
case TARGET_UNIT_TARGET_MINIPET:
case TARGET_UNIT_TARGET_PASSENGER:
case TARGET_UNIT_TARGET_AREA_PARTY:
case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
case TARGET_UNIT_TARGET_CASTER_SRC:
case TARGET_UNIT_AREA_ENTRY_SRC:
case TARGET_UNIT_AREA_ENEMY_SRC:
case TARGET_UNIT_AREA_ALLY_SRC:
case TARGET_UNIT_AREA_PARTY_SRC:
case TARGET_DEST_NEARBY_ENTRY:
case TARGET_DEST_CHANNEL_TARGET:
case TARGET_DEST_CHANNEL_CASTER:
case TARGET_DEST_HOME:
case TARGET_DEST_DB:
case TARGET_DEST_CASTER:
case TARGET_DEST_CASTER_SUMMON:
case TARGET_DEST_CASTER_FISHING:
case TARGET_DEST_CASTER_FRONT_LEAP:
case TARGET_DEST_CASTER_UNKNOWN_36:
case TARGET_DEST_CASTER_FRONT:
case TARGET_DEST_CASTER_BACK:
case TARGET_DEST_CASTER_RIGHT:
case TARGET_DEST_CASTER_LEFT:
case TARGET_DEST_CASTER_FRONT_RIGHT:
case TARGET_DEST_CASTER_BACK_RIGHT:
case TARGET_DEST_CASTER_BACK_LEFT:
case TARGET_DEST_CASTER_FRONT_LEFT:
case TARGET_DEST_CASTER_RANDOM:
case TARGET_DEST_CASTER_RADIUS:
case TARGET_DEST_TARGET_ANY:
case TARGET_DEST_TARGET_ENEMY:
case TARGET_DEST_TARGET_FRONT:
case TARGET_DEST_TARGET_BACK:
case TARGET_DEST_TARGET_RIGHT:
case TARGET_DEST_TARGET_LEFT:
case TARGET_DEST_TARGET_FRONT_RIGHT:
case TARGET_DEST_TARGET_BACK_RIGHT:
case TARGET_DEST_TARGET_BACK_LEFT:
case TARGET_DEST_TARGET_FRONT_LEFT:
case TARGET_DEST_TARGET_RANDOM:
case TARGET_DEST_TARGET_RADIUS:
case TARGET_DEST_DEST_FRONT:
case TARGET_DEST_DEST_BACK:
case TARGET_DEST_DEST_RIGHT:
case TARGET_DEST_DEST_LEFT:
case TARGET_DEST_DEST_FRONT_RIGHT:
case TARGET_DEST_DEST_BACK_RIGHT:
case TARGET_DEST_DEST_BACK_LEFT:
case TARGET_DEST_DEST_FRONT_LEFT:
case TARGET_DEST_DEST_RANDOM:
case TARGET_DEST_DEST_RANDOM_DIR_DIST:
case TARGET_DEST_DEST:
case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_DEST_DYNOBJ_ALLY:
case TARGET_DEST_DYNOBJ_NONE:
case TARGET_DEST_TRAJ:
case TARGET_GAMEOBJECT_CONE:
case TARGET_GAMEOBJECT_NEARBY_ENTRY:
case TARGET_GAMEOBJECT_TARGET:
case TARGET_GAMEOBJECT_ITEM_TARGET:
case TARGET_GAMEOBJECT_AREA_SRC:
case TARGET_GAMEOBJECT_AREA_DST:
case TARGET_SRC_CASTER:
}
}
for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch (i)
{
case TARGET_DEST_CHANNEL_TARGET:
case TARGET_UNIT_CHANNEL_TARGET:
case TARGET_DEST_CHANNEL_CASTER:
TARGET_SELECT_TYPE_CHANNEL
case TARGET_UNIT_CONE_ENEMY_24:
case TARGET_UNIT_CONE_ENEMY_54:
case TARGET_UNIT_CONE_ENEMY_104:
case TARGET_UNIT_CONE_ALLY:
case TARGET_UNIT_CONE_ENTRY:
case TARGET_GAMEOBJECT_CONE:
case TARGET_UNIT_NEARBY_ENTRY:
case TARGET_UNIT_NEARBY_ENEMY:
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_PARTY:
case TARGET_UNIT_NEARBY_RAID:
case TARGET_DEST_NEARBY_ENTRY:
case TARGET_GAMEOBJECT_NEARBY_ENTRY:
case TARGET_UNIT_AREA_PARTY:
case TARGET_UNIT_AREA_RAID:
case TARGET_UNIT_TARGET_AREA_PARTY:
case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
case TARGET_UNIT_AREA_ENTRY_SRC:
case TARGET_UNIT_AREA_ENEMY_SRC:
case TARGET_UNIT_AREA_ALLY_SRC:
case TARGET_UNIT_AREA_PARTY_SRC:
case TARGET_GAMEOBJECT_AREA_SRC:
case TARGET_UNIT_AREA_ENTRY_DST:
case TARGET_UNIT_AREA_ENEMY_DST:
case TARGET_UNIT_AREA_ALLY_DST:
case TARGET_UNIT_AREA_PARTY_DST:
case TARGET_GAMEOBJECT_AREA_DST:
}
}
for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i) for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{ {
switch (i) switch (i)
+25
View File
@@ -41,6 +41,31 @@ enum SpellEffectTargetTypes
SPELL_REQUIRE_GOBJECT, SPELL_REQUIRE_GOBJECT,
}; };
enum SpellTargetReferenceTypes
{
TARGET_REFERENCE_TYPE_CASTER,
TARGET_REFERENCE_TYPE_TARGET,
TARGET_REFERENCE_TYPE_SRC,
TARGET_REFERENCE_TYPE_DEST,
};
enum SpellTargetObjectTypes
{
TARGET_OBJECT_TYPE_SRC,
TARGET_OBJECT_TYPE_DEST,
TARGET_OBJECT_TYPE_UNIT,
TARGET_OBJECT_TYPE_GAMEOBJECT,
};
enum SpellTargetSelectTypes
{
TARGET_SELECT_TYPE_DEFAULT,
TARGET_SELECT_TYPE_CHANNEL,
TARGET_SELECT_TYPE_NEARBY,
TARGET_SELECT_TYPE_CONE,
TARGET_SELECT_TYPE_AREA,
};
enum SpellSelectTargetTypes enum SpellSelectTargetTypes
{ {
TARGET_TYPE_DEFAULT, TARGET_TYPE_DEFAULT,