Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
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@@ -2447,7 +2447,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
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for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
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{
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if ((*iter)->GetCurrentSpell(i)
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&& (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == target->GetGUID())
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&& (*iter)->GetCurrentSpell(i)->m_targets.GetObjectTargetGUID() == target->GetGUID())
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{
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(*iter)->InterruptSpell(CurrentSpellTypes(i), false);
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}
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