Core: Some more missing changes from previous commit (Pass by const reference for simple objects replaced with pass by value). Also fix unintended change

This commit is contained in:
Spp-
2011-08-01 14:51:44 +02:00
parent acd0fc79f6
commit 079f292b15
22 changed files with 25 additions and 25 deletions
+1 -1
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@@ -64,7 +64,7 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void DeleteBonesFromWorld();
void DeleteFromDB(SQLTransaction& trans);
uint64 const& GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); }
unit64 const GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); }
time_t const& GetGhostTime() const { return m_time; }
void ResetGhostTime() { m_time = time(NULL); }
@@ -34,7 +34,7 @@ class TempSummon : public Creature
void SetTempSummonType(TempSummonType type);
void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) {}
Unit* GetSummoner() const;
uint64 const& GetSummonerGUID() { return m_summonerGUID; }
unit64 const GetSummonerGUID() { return m_summonerGUID; }
TempSummonType const& GetSummonType() { return m_type; }
const SummonPropertiesEntry * const m_Properties;
+1 -1
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@@ -235,7 +235,7 @@ class Item : public Object
ItemTemplate const* GetTemplate() const;
uint64 const& GetOwnerGUID() const { return GetUInt64Value(ITEM_FIELD_OWNER); }
unit64 const GetOwnerGUID() const { return GetUInt64Value(ITEM_FIELD_OWNER); }
void SetOwnerGUID(uint64 guid) { SetUInt64Value(ITEM_FIELD_OWNER, guid); }
Player* GetOwner()const;
@@ -78,7 +78,7 @@ enum HighGuid
#define _GUID_LOPART_2(x) (uint32)(uint64(x) & UI64LIT(0x00000000FFFFFFFF))
#define _GUID_LOPART_3(x) (uint32)(uint64(x) & UI64LIT(0x0000000000FFFFFF))
inline bool IsGuidHaveEnPart(uint64 const& guid)
inline bool IsGuidHaveEnPart(unit64 const guid)
{
switch(GUID_HIPART(guid))
{
+1 -1
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@@ -118,7 +118,7 @@ class Vehicle
Unit* GetBase() const { return _me; }
VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; }
uint32 const& GetCreatureEntry() const { return _creatureEntry; }
uint32 const GetCreatureEntry() const { return _creatureEntry; }
bool HasEmptySeat(int8 seatId) const;
Unit* GetPassenger(int8 seatId) const;