Core/Vehicles: Fix warnings
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@@ -2480,7 +2480,7 @@ void Creature::SetPosition(float x, float y, float z, float o)
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GetMap()->CreatureRelocation(ToCreature(), x, y, z, o);
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if (IsVehicle())
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GetVehicleKit()->RelocatePassengers(x, y, z, o);
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GetVehicleKit()->RelocatePassengers();
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}
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bool Creature::IsDungeonBoss() const
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@@ -17325,7 +17325,7 @@ void Unit::UpdateOrientation(float orientation)
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{
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SetOrientation(orientation);
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if (IsVehicle())
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GetVehicleKit()->RelocatePassengers(GetPositionX(), GetPositionY(), GetPositionZ(), orientation);
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GetVehicleKit()->RelocatePassengers();
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}
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//! Only server-side height update, does not broadcast to client
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@@ -17333,7 +17333,7 @@ void Unit::UpdateHeight(float newZ)
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{
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Relocate(GetPositionX(), GetPositionY(), newZ);
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if (IsVehicle())
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GetVehicleKit()->RelocatePassengers(GetPositionX(), GetPositionY(), newZ, GetOrientation());
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GetVehicleKit()->RelocatePassengers();
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}
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void Unit::SendThreatListUpdate()
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@@ -437,7 +437,7 @@ void Vehicle::RemovePassenger(Unit* unit)
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}
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//! Must be called after m_base::Relocate
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void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
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void Vehicle::RelocatePassengers()
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{
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ASSERT(_me->GetMap());
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@@ -52,7 +52,7 @@ class Vehicle : public TransportBase
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bool AddPassenger(Unit* passenger, int8 seatId = -1);
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void EjectPassenger(Unit* passenger, Unit* controller);
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void RemovePassenger(Unit* passenger);
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void RelocatePassengers(float x, float y, float z, float ang);
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void RelocatePassengers();
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void RemoveAllPassengers();
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void Dismiss();
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void TeleportVehicle(float x, float y, float z, float ang);
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@@ -711,7 +711,7 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie
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player->Relocate(x, y, z, orientation);
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if (player->IsVehicle())
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player->GetVehicleKit()->RelocatePassengers(x, y, z, orientation);
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player->GetVehicleKit()->RelocatePassengers();
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if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
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{
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@@ -757,7 +757,7 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa
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{
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creature->Relocate(x, y, z, ang);
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if (creature->IsVehicle())
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creature->GetVehicleKit()->RelocatePassengers(x, y, z, ang);
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creature->GetVehicleKit()->RelocatePassengers();
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creature->UpdateObjectVisibility(false);
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RemoveCreatureFromMoveList(creature);
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}
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