Core/Spells: Remove double initialization of ¨GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE)¨ in Unit::MeleeDamageBonus

Patch by [email protected]
Fixes issue #5269

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-12-25 20:04:12 +01:00
parent beb713ec62
commit 06d014f04d
-2
View File
@@ -11607,8 +11607,6 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType att
float TakenTotalMod = 1.0f; float TakenTotalMod = 1.0f;
// ..done // ..done
AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
if (spellProto) if (spellProto)
{ {
AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); AuraEffectList const &mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);