Core/Unit: Define UNIT_FLAG_UNK_0 as UNIT_FLAG_SERVER_CONTROLLED and remove related redundant creature_template data.

This commit is contained in:
QAston
2011-09-11 11:41:55 +02:00
parent 1fef67187b
commit 06b9ae6e11
3 changed files with 4 additions and 3 deletions
+1 -1
View File
@@ -572,7 +572,7 @@ enum DamageEffectType
// Value masks for UNIT_FIELD_FLAGS
enum UnitFlags
{
UNIT_FLAG_UNK_0 = 0x00000001,
UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
UNIT_FLAG_DISABLE_MOVE = 0x00000004,
UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
@@ -978,7 +978,7 @@ class spell_xt002_submerged : public SpellScriptLoader
if (!caster)
return;
caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_0 | UNIT_FLAG_NOT_SELECTABLE);
caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
caster->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_SUBMERGED);
}
@@ -1009,7 +1009,7 @@ class spell_xt002_stand : public SpellScriptLoader
if (!target)
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_0 | UNIT_FLAG_NOT_SELECTABLE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
}