Core/Dungeon Finder: Reset player Locked Dungeons after change level or bind to heroic instance
Note: Actual DF system is not supposed to select a dungeon you are already saved to (core does not support someone to have multiple saves on the same instance) --HG-- branch : trunk
This commit is contained in:
@@ -416,10 +416,6 @@ bool LFGMgr::RemoveFromQueue(const uint64& guid)
|
||||
void LFGMgr::InitializeLockedDungeons(Player* plr)
|
||||
{
|
||||
uint64 guid = plr->GetGUID();
|
||||
LfgLockMap cachedLockMap = GetLockedDungeons(guid);
|
||||
if (!cachedLockMap.empty())
|
||||
return;
|
||||
|
||||
uint8 level = plr->getLevel();
|
||||
uint8 expansion = plr->GetSession()->Expansion();
|
||||
LfgDungeonSet dungeons = GetDungeonsByRandom(0);
|
||||
|
||||
Reference in New Issue
Block a user