Fixed items Mysterious Egg, Disgusting Jar (need db support).
--HG-- branch : trunk
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@@ -1192,6 +1192,7 @@ class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
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void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
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// in trade, guild bank, mail....
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void RemoveItemDependentAurasAndCasts( Item * pItem );
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void HandleDestroyItemReplace( uint32 itemEntry, uint8 bag , uint8 slot , uint16 pos);
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void DestroyItem( uint8 bag, uint8 slot, bool update );
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void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
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void DestroyItemCount( Item* item, uint32& count, bool update );
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