*Fix some bugs about vehicle.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-21 15:43:03 -05:00
parent c25158f836
commit 06667c40dd
4 changed files with 59 additions and 96 deletions
+8 -87
View File
@@ -261,12 +261,6 @@ void Object::DestroyForPlayer(Player *target) const
void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
{
uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0);
if(GetTypeId() == TYPEID_UNIT)
if(((Creature*)this)->isVehicle())
unk_flags |= 0x20; // always allow pitch
*data << (uint8)flags; // update flags
// 0x20
@@ -282,6 +276,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
else
flags2 &= ~MOVEMENTFLAG_ONTRANSPORT;
flags2 &= ~MOVEMENTFLAG_SPLINE2;
if(((Creature*)this)->isVehicle())
((Unit*)this)->m_movementInfo.unk1 |= 0x20; // always allow pitch
}
break;
case TYPEID_PLAYER:
@@ -306,7 +302,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
}
*data << uint32(flags2); // movement flags
*data << uint16(unk_flags); // unknown 2.3.0
*data << uint16(((Unit*)this)->m_movementInfo.unk1);// unknown 2.3.0
*data << uint32(getMSTime()); // time (in milliseconds)
}
@@ -333,62 +329,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2)
// 0x20
if(flags & UPDATEFLAG_LIVING)
{
// 0x00000200
if(flags2 & MOVEMENTFLAG_ONTRANSPORT)
{
if(((Unit*)this)->m_Vehicle)
*data << (uint64)((Unit*)this)->m_Vehicle->GetGUID();
else
*data << (uint64)((Player*)this)->GetTransport()->GetGUID();
*data << (float)((Unit*)this)->GetTransOffsetX();
*data << (float)((Unit*)this)->GetTransOffsetY();
*data << (float)((Unit*)this)->GetTransOffsetZ();
*data << (float)((Unit*)this)->GetTransOffsetO();
*data << (uint32)((Unit*)this)->GetTransTime();
*data << (int8)((Unit*)this)->GetTransSeat();
}
// 0x02200000
if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20))
{
if(GetTypeId() == TYPEID_PLAYER)
*data << (float)((Player*)this)->m_movementInfo.s_pitch;
else
*data << (float)0; // is't part of movement packet, we must store and send it...
}
if(GetTypeId() == TYPEID_PLAYER)
*data << (uint32)((Player*)this)->m_movementInfo.fallTime;
else
*data << (uint32)0; // last fall time
// 0x00001000
if(flags2 & MOVEMENTFLAG_JUMPING)
{
if(GetTypeId() == TYPEID_PLAYER)
{
*data << (float)((Player*)this)->m_movementInfo.j_unk;
*data << (float)((Player*)this)->m_movementInfo.j_sinAngle;
*data << (float)((Player*)this)->m_movementInfo.j_cosAngle;
*data << (float)((Player*)this)->m_movementInfo.j_xyspeed;
}
else
{
*data << (float)0;
*data << (float)0;
*data << (float)0;
*data << (float)0;
}
}
// 0x04000000
if(flags2 & MOVEMENTFLAG_SPLINE)
{
if(GetTypeId() == TYPEID_PLAYER)
*data << (float)((Player*)this)->m_movementInfo.u_unk1;
else
*data << (float)0;
}
((Unit*)this)->BuildMovementPacket(data);
*data << ((Unit*)this)->GetSpeed( MOVE_WALK );
*data << ((Unit*)this)->GetSpeed( MOVE_RUN );
@@ -1612,18 +1553,8 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
*data << m_positionY;
*data << m_positionZ;
*data << m_orientation;
if(((Unit*)this)->m_Vehicle)
{
*data << uint64(((Unit*)this)->m_Vehicle->GetGUID());
*data << float (((Unit*)this)->GetTransOffsetX());
*data << float (((Unit*)this)->GetTransOffsetY());
*data << float (((Unit*)this)->GetTransOffsetZ());
*data << float (((Unit*)this)->GetTransOffsetO());
*data << uint32(((Unit*)this)->GetTransTime());
*data << uint8 (((Unit*)this)->GetTransSeat());
sLog.outError("heart seat is %u", ((Unit*)this)->GetTransTime());
}
*data << uint32(0); //fall time
((Unit*)this)->BuildMovementPacket(data);
}
void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const
@@ -1642,18 +1573,8 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
*data << y;
*data << z;
*data << ang;
if(((Unit*)this)->m_Vehicle)
{
*data << uint64(((Unit*)this)->m_Vehicle->GetGUID());
*data << float (((Unit*)this)->GetTransOffsetX());
*data << float (((Unit*)this)->GetTransOffsetY());
*data << float (((Unit*)this)->GetTransOffsetZ());
*data << float (((Unit*)this)->GetTransOffsetO());
*data << uint32(((Unit*)this)->GetTransTime());
*data << uint8 (((Unit*)this)->GetTransSeat());
sLog.outError("seat is %u", ((Unit*)this)->GetTransTime());
}
*data << uint32(0);
((Unit*)this)->BuildMovementPacket(data);
}
void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor)
-9
View File
@@ -48,12 +48,10 @@ class DynamicObject;
class Creature;
class Pet;
class PlayerMenu;
class Transport;
class UpdateMask;
class SpellCastTargets;
class PlayerSocial;
class OutdoorPvP;
class Vehicle;
typedef std::deque<Mail*> PlayerMails;
@@ -1910,10 +1908,6 @@ class TRINITY_DLL_SPEC Player : public Unit
void StopCastingCharm();
void StopCastingBindSight();
// Transports
Transport * GetTransport() const { return m_transport; }
void SetTransport(Transport * t) { m_transport = t; }
uint32 GetSaveTimer() const { return m_nextSave; }
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
@@ -2234,9 +2228,6 @@ class TRINITY_DLL_SPEC Player : public Unit
RestType rest_type;
////////////////////Rest System/////////////////////
// Transports
Transport * m_transport;
uint32 m_resetTalentsCost;
time_t m_resetTalentsTime;
uint32 m_usedTalentCount;
+41
View File
@@ -52,6 +52,7 @@
#include "Traveller.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
#include "Transports.h"
#include <math.h>
@@ -13535,6 +13536,46 @@ void Unit::ExitVehicle()
m_Vehicle = NULL;
}
void Unit::BuildMovementPacket(ByteBuffer *data) const
{
// 0x00000200
if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
{
if(m_Vehicle)
*data << (uint64)m_Vehicle->GetGUID();
else if(GetTransport())
*data << (uint64)GetTransport()->GetGUID();
else
*data << (uint64)0;
*data << float (GetTransOffsetX());
*data << float (GetTransOffsetY());
*data << float (GetTransOffsetZ());
*data << float (GetTransOffsetO());
*data << uint32(GetTransTime());
*data << uint8 (GetTransSeat());
}
// 0x02200000
if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
|| (m_movementInfo.unk1 & 0x20))
*data << (float)m_movementInfo.s_pitch;
*data << (uint32)m_movementInfo.fallTime;
// 0x00001000
if(GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
{
*data << (float)m_movementInfo.j_unk;
*data << (float)m_movementInfo.j_sinAngle;
*data << (float)m_movementInfo.j_cosAngle;
*data << (float)m_movementInfo.j_xyspeed;
}
// 0x04000000
if(GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
*data << (float)m_movementInfo.u_unk1;
}
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
{
if(GetTypeId() == TYPEID_PLAYER)
+10
View File
@@ -314,6 +314,7 @@ class Path;
class PetAura;
class Guardian;
class UnitAI;
class Transport;
struct SpellImmune
{
@@ -1629,11 +1630,20 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void EnterVehicle(Vehicle *vehicle);
void ExitVehicle();
// Transports
Transport * GetTransport() const { return m_transport; }
void SetTransport(Transport * t) { m_transport = t; }
void BuildMovementPacket(ByteBuffer *data) const;
protected:
explicit Unit ();
UnitAI *i_AI, *i_disabledAI;
// Transports
Transport * m_transport;
void _UpdateSpells(uint32 time);
void _DeleteAuras();