Scripts/Icecrown Citadel: Fixed Invocation of Blood jump timing, info taken from sniff

Closes #176 and #177

Signed-off-by: Shauren <[email protected]>
This commit is contained in:
Shauren
2011-01-14 22:44:07 +01:00
parent 4aae3cd45e
commit 064755e8a1
@@ -224,7 +224,7 @@ class boss_blood_council_controller : public CreatureScript
if (!valanar->isInCombat())
DoZoneInCombat(valanar);
events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 30000);
events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 46500);
invocationOrder[0] = InvocationData(instance->GetData64(DATA_PRINCE_VALANAR_GUID), SPELL_INVOCATION_OF_BLOOD_VALANAR, EMOTE_VALANAR_INVOCATION, 71070);
if (urand(0, 1))
@@ -313,7 +313,7 @@ class boss_blood_council_controller : public CreatureScript
}
DoCast(me, invocationOrder[invocationStage].spellId);
events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 30000);
events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 46500);
break;
}
default: