Scripts/Icecrown Citadel: Fixed Invocation of Blood jump timing, info taken from sniff
Closes #176 and #177 Signed-off-by: Shauren <[email protected]>
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@@ -224,7 +224,7 @@ class boss_blood_council_controller : public CreatureScript
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if (!valanar->isInCombat())
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DoZoneInCombat(valanar);
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events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 30000);
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events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 46500);
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invocationOrder[0] = InvocationData(instance->GetData64(DATA_PRINCE_VALANAR_GUID), SPELL_INVOCATION_OF_BLOOD_VALANAR, EMOTE_VALANAR_INVOCATION, 71070);
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if (urand(0, 1))
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@@ -313,7 +313,7 @@ class boss_blood_council_controller : public CreatureScript
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}
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DoCast(me, invocationOrder[invocationStage].spellId);
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events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 30000);
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events.ScheduleEvent(EVENT_INVOCATION_OF_BLOOD, 46500);
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break;
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}
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default:
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