*Fix the fraction loss of power regen. Thanks to HiZed
--HG-- branch : trunk
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@@ -2221,6 +2221,7 @@ Spell * m_spellModTakingSpell;
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protected:
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uint32 m_regenTimerCount;
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float m_powerFraction[MAX_POWERS];
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uint32 m_contestedPvPTimer;
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/*********************************************************/
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