Scripts/Spells: Bloodlust/Heroism handling changed, it is now possible to use these spells even if caster is under Sated/Exhaustion debuff
This commit is contained in:
@@ -0,0 +1,6 @@
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DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_sha_bloodlust';
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DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_sha_heroism';
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INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
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(2825,'spell_sha_bloodlust'),
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(32182,'spell_sha_heroism');
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@@ -2955,12 +2955,6 @@ void SpellMgr::LoadDbcDataCorrections()
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// because of bug in dbc
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spellInfo->procChance = 0;
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break;
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case 32182: // Heroism
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spellInfo->excludeCasterAuraSpell = 57723; // Exhaustion
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break;
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case 2825: // Bloodlust
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spellInfo->excludeCasterAuraSpell = 57724; // Sated
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break;
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case 20335: // Heart of the Crusader
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case 20336:
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case 20337:
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@@ -30,6 +30,8 @@ enum ShamanSpells
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SHAMAN_SPELL_MANA_TIDE_TOTEM = 39609,
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SHAMAN_SPELL_FIRE_NOVA_R1 = 1535,
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SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349,
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SHAMAN_SPELL_SATED = 57724,
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SHAMAN_SPELL_EXHAUSTION = 57723,
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//For Earthen Power
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SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM = 6474, //Spell casted by totem
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@@ -39,193 +41,277 @@ enum ShamanSpells
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// 51474 - Astral shift
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class spell_sha_astral_shift : public SpellScriptLoader
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{
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public:
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spell_sha_astral_shift() : SpellScriptLoader("spell_sha_astral_shift") { }
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public:
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spell_sha_astral_shift() : SpellScriptLoader("spell_sha_astral_shift") { }
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class spell_sha_astral_shift_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_sha_astral_shift_AuraScript);
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uint32 absorbPct;
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bool Load()
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class spell_sha_astral_shift_AuraScript : public AuraScript
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{
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absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
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return true;
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}
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PrepareAuraScript(spell_sha_astral_shift_AuraScript);
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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uint32 absorbPct;
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bool Load()
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{
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absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
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return true;
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while stun, fear or silence
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_astral_shift_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_sha_astral_shift_AuraScript::Absorb, EFFECT_0);
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}
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};
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AuraScript* GetAuraScript() const
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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return new spell_sha_astral_shift_AuraScript();
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while stun, fear or silence
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_astral_shift_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_sha_astral_shift_AuraScript::Absorb, EFFECT_0);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_sha_astral_shift_AuraScript();
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}
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};
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// 1535 Fire Nova
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class spell_sha_fire_nova : public SpellScriptLoader
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{
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public:
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spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { }
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public:
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spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { }
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class spell_sha_fire_nova_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_sha_fire_nova_SpellScript)
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bool Validate(SpellInfo const* spellEntry)
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class spell_sha_fire_nova_SpellScript : public SpellScript
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{
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if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1))
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return false;
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if (sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
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return false;
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PrepareSpellScript(spell_sha_fire_nova_SpellScript);
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uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
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if (!sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank, true))
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return false;
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return true;
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}
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SpellCastResult CheckFireTotem()
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{
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// fire totem
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if (!GetCaster()->m_SummonSlot[1])
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bool Validate(SpellInfo const* spellEntry)
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{
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SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM);
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return SPELL_FAILED_CUSTOM_ERROR;
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if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1))
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return false;
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if (sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
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return false;
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uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
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if (!sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank, true))
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return false;
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return true;
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}
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return SPELL_CAST_OK;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
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if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank))
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SpellCastResult CheckFireTotem()
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{
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Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
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if (totem && totem->isTotem())
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totem->CastSpell(totem, spellId, true);
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// fire totem
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if (!GetCaster()->m_SummonSlot[1])
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{
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SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM);
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return SPELL_FAILED_CUSTOM_ERROR;
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}
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return SPELL_CAST_OK;
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}
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}
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void Register()
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
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if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank))
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{
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Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
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if (totem && totem->isTotem())
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totem->CastSpell(totem, spellId, true);
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}
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}
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void Register()
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{
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OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem);
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OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem);
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OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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return new spell_sha_fire_nova_SpellScript();
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_sha_fire_nova_SpellScript();
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}
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};
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// 39610 Mana Tide Totem
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class spell_sha_mana_tide_totem : public SpellScriptLoader
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{
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public:
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spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
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public:
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spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
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class spell_sha_mana_tide_totem_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript)
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bool Validate(SpellInfo const* /*spellEntry*/)
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class spell_sha_mana_tide_totem_SpellScript : public SpellScript
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{
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if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE))
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return false;
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if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM))
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return false;
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return true;
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}
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PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript);
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (Unit* unitTarget = GetHitUnit())
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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if (unitTarget->getPowerType() == POWER_MANA)
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if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE))
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return false;
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if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (Unit* unitTarget = GetHitUnit())
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{
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int32 effValue = GetEffectValue();
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// Glyph of Mana Tide
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if (Unit* owner = caster->GetOwner())
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if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
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effValue += dummy->GetAmount();
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// Regenerate 6% of Total Mana Every 3 secs
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int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue));
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caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
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if (unitTarget->getPowerType() == POWER_MANA)
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{
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int32 effValue = GetEffectValue();
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// Glyph of Mana Tide
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if (Unit* owner = caster->GetOwner())
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if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
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effValue += dummy->GetAmount();
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// Regenerate 6% of Total Mana Every 3 secs
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int32 effBasePoints0 = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), effValue));
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caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
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}
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}
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}
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}
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void Register()
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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return new spell_sha_mana_tide_totem_SpellScript();
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_sha_mana_tide_totem_SpellScript();
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}
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};
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// 6474 - Earthbind Totem - Fix Talent:Earthen Power
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class spell_sha_earthbind_totem : public SpellScriptLoader
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{
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public:
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spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { }
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public:
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spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { }
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class spell_sha_earthbind_totem_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_sha_earthbind_totem_AuraScript);
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bool Validate(SpellInfo const* /*spellEntry*/)
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class spell_sha_earthbind_totem_AuraScript : public AuraScript
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{
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if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM))
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return false;
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if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER))
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return false;
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return true;
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}
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PrepareAuraScript(spell_sha_earthbind_totem_AuraScript);
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void HandleEffectPeriodic(AuraEffect const* aurEff)
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM))
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return false;
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if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER))
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return false;
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return true;
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}
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void HandleEffectPeriodic(AuraEffect const* aurEff)
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{
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Unit* target = GetTarget();
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if (Unit* caster = aurEff->GetBase()->GetCaster())
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if (AuraEffect* aur = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
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if (roll_chance_i(aur->GetBaseAmount()))
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target->CastSpell(target, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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};
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AuraScript* GetAuraScript() const
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{
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Unit* target = GetTarget();
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if (Unit* caster = aurEff->GetBase()->GetCaster())
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if (AuraEffect* aur = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
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if (roll_chance_i(aur->GetBaseAmount()))
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target->CastSpell(target, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
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return new spell_sha_earthbind_totem_AuraScript();
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}
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};
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void Register()
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class spell_sha_bloodlust : public SpellScriptLoader
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{
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public:
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spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { }
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class spell_sha_bloodlust_SpellScript : public SpellScript
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
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}
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};
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PrepareSpellScript(spell_sha_bloodlust_SpellScript);
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AuraScript* GetAuraScript() const
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{
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return new spell_sha_earthbind_totem_AuraScript();
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}
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_SATED))
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return false;
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return true;
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}
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void RemoveInvalidTargets(std::list<Unit*>& targets)
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{
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targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_SATED));
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}
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void ApplyDebuff()
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{
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GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_SATED, true);
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}
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void Register()
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{
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OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
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OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
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OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
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AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_sha_bloodlust_SpellScript();
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}
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};
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||||
class spell_sha_heroism : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { }
|
||||
|
||||
class spell_sha_heroism_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_sha_heroism_SpellScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellEntry*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_EXHAUSTION))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void RemoveInvalidTargets(std::list<Unit*>& targets)
|
||||
{
|
||||
targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_EXHAUSTION));
|
||||
}
|
||||
|
||||
void ApplyDebuff()
|
||||
{
|
||||
GetHitUnit()->CastSpell(GetHitUnit(), SHAMAN_SPELL_EXHAUSTION, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
|
||||
OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
|
||||
OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
|
||||
AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_sha_heroism_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_shaman_spell_scripts()
|
||||
@@ -234,4 +320,6 @@ void AddSC_shaman_spell_scripts()
|
||||
new spell_sha_fire_nova();
|
||||
new spell_sha_mana_tide_totem();
|
||||
new spell_sha_earthbind_totem();
|
||||
new spell_sha_bloodlust();
|
||||
new spell_sha_heroism();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user