From 05ef35c355786c576bdd2379bfe0c084117309f7 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Fri, 22 Apr 2011 22:23:20 +0200 Subject: [PATCH] Core/Auras/Totems: Fixed incorrect visibility checks in target searchers --- src/server/game/Grids/Notifiers/GridNotifiers.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 0fa6266aed..1709f4dd03 100755 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -813,7 +813,7 @@ namespace Trinity return u->isAlive() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u) - && u->canSeeOrDetect(i_funit); + && i_funit->canSeeOrDetect(u); } private: WorldObject const* i_obj; @@ -875,7 +875,7 @@ namespace Trinity bool operator()(Unit* u) { if (u->isTargetableForAttack() && i_obj->IsWithinDistInMap(u, i_range) && - !i_funit->IsFriendlyTo(u) && u->canSeeOrDetect(i_funit)) + !i_funit->IsFriendlyTo(u) && i_funit->canSeeOrDetect(u)) { i_range = i_obj->GetDistance(u); // use found unit range as new range limit for next check return true;