*Fix a crash bug caused by bindsight spells.
--HG-- branch : trunk
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@@ -2027,7 +2027,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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void StopCastingBindSight();
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uint64 GetFarSightGUID() const { return GetUInt64Value(PLAYER_FARSIGHT); }
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void SetFarSightGUID(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
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void SetBindSight(Unit *target);
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WorldObject* GetFarsightTarget() const;
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void ClearFarsight();
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void SetFarsightTarget(WorldObject* target);
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