*Fix a crash bug caused by bindsight spells.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-17 18:07:09 -06:00
parent 1f183d9e80
commit 05ef0471c3
3 changed files with 4 additions and 10 deletions
-1
View File
@@ -2027,7 +2027,6 @@ class TRINITY_DLL_SPEC Player : public Unit
void StopCastingBindSight();
uint64 GetFarSightGUID() const { return GetUInt64Value(PLAYER_FARSIGHT); }
void SetFarSightGUID(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); }
void SetBindSight(Unit *target);
WorldObject* GetFarsightTarget() const;
void ClearFarsight();
void SetFarsightTarget(WorldObject* target);